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438 bytes removed ,  09:54, 16 July 2021
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=== Guard Spawns ===
 
=== Guard Spawns ===
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There are 4 spawn guards in total , and their spawn times are based on the following logic, which each guard runs independently of the others and begins when the cinema starts playing<ref>{{cite web | https://forums.the-elite.net/index.php?topic=18518.msg380421#msg380421|title=the-elite facts topic forum post on Surface 1 guards|access-date=July 16, 2021}}</ref>:
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There are 4 spawn guards in total , and their spawn times are based on the following logic, which each guard runs independently of the others and begins when the cinema starts playing:
    
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<pre>
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If a spawning guard is within 1000 units of you, he'll always have a Klobb. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref> Spawn guards delete themselves if they're 3000 units or more away from you.
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If a spawning guard is within 1000 units of you, he'll always have a Klobb. Spawn guards delete themselves if they're 3000 units or more away from you.
    
So now we know when they spawn, but not where. All levels in Goldeneye are divided into [[Room|rooms]]/areas, and in the case of Surface 1, entering certain rooms changes the guards' spawn locations. The map below shows the rooms with color highlights, as well as red circles indicating spawn locations, and colored numbers (corresponding to the room colors) between 1-4 so signify which of the four guards that can spawn in that location. Non-highlighted areas simply use the previously entered room's spawn locations.
 
So now we know when they spawn, but not where. All levels in Goldeneye are divided into [[Room|rooms]]/areas, and in the case of Surface 1, entering certain rooms changes the guards' spawn locations. The map below shows the rooms with color highlights, as well as red circles indicating spawn locations, and colored numbers (corresponding to the room colors) between 1-4 so signify which of the four guards that can spawn in that location. Non-highlighted areas simply use the previously entered room's spawn locations.