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306 bytes added ,  07:19, 16 July 2021
backwards movement
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This is not well understood. Your forward movement seems to be actually driven by the animation of Bond moving side to side, and so perhaps the root cause is in how lag effects this process. <ref name="lag and lookdown">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg450020#msg450020|title=the-elite facts topic post on lag and lookdown|access-date=July 16, 2021}}</ref>
 
This is not well understood. Your forward movement seems to be actually driven by the animation of Bond moving side to side, and so perhaps the root cause is in how lag effects this process. <ref name="lag and lookdown">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg450020#msg450020|title=the-elite facts topic post on lag and lookdown|access-date=July 16, 2021}}</ref>
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Backwards movement uses the same calculations as forward movement and is also affected by lag.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg450023#msg450023|title=the-elite facts topic post on lag and lookdown response on backwards movement|access-date=July 16, 2021}}</ref>
    
Certainly exactly when lag spikes land affects the loss of speed: TASers will nudge weapon switches about by a few frames to find a spot that causes the smallest loss of forward speed, and the variation is dramatic.
 
Certainly exactly when lag spikes land affects the loss of speed: TASers will nudge weapon switches about by a few frames to find a spot that causes the smallest loss of forward speed, and the variation is dramatic.

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