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1,234 bytes added ,  06:34, 16 July 2021
add trev grenade details
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== Technical Details ==
 
== Technical Details ==
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=== Headshot Strat ===
    
* [https://www.youtube.com/watch?v=QILmhxBPnZc Headshot strat explained video]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg429233#msg429233|title=the-elite Goldeneye facts topic post on cradle strat explained|author=Wyst3r|access-date=July 16, 2021}}</ref>
 
* [https://www.youtube.com/watch?v=QILmhxBPnZc Headshot strat explained video]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg429233#msg429233|title=the-elite Goldeneye facts topic post on cradle strat explained|author=Wyst3r|access-date=July 16, 2021}}</ref>
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=== Trevelyan Grenades ===
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The reason Trev sometimes stops flickering for a short while is that he gets too far away from his target location and has to run back<ref name="trev grenade" />. Now, if he's loaded while doing this, he will get back faster, because he can take shortcuts and doesn't have to get all the way back. This means he won't be able to run for the full 1 second, and thus never have a chance to drop a grenade. If he's unloaded however, he will usually have enough time.
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I also noticed that if he's loaded, his small flicker steps can cause him to get away from the target location faster than if he's unloaded. Meaning if you unload him after this, he might drop a nade faster than if he was unloaded the whole time. So for example, when doing the suicide strat from below, you can run into his 80 unit radius while looking up, then instantly run back and look away, and he might drop a nade. If you instead look down the whole time, I doubt he ever throws a nade unless you run back and forth into his radius at least 2 times.
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The recent cradle strat discovery also led us to the realization that Trev can drop nades after his death, assuming he was in the running state when he died.
    
== Tutorials ==
 
== Tutorials ==

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