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| Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank OoT Speed runs). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here]. [[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this. | | Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank OoT Speed runs). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here]. [[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this. |
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− | ===Types of run===
| + | All OoT runs are completed with 0 deaths. |
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− | All runs are completed with 0 deaths. All runs are single-segment unless otherwise stated. Under SDA rules, each segment of a segmented run must begin with the player at the exact location where the previous segment left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.
| + | All runs are single-segment unless otherwise stated. Under SDA rules, each segment of a segmented run must begin with the player at the exact location where the previous segment left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances. |
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− | ====Vanilla runs====
| + | ===Vanilla runs=== |
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| It was once estimated that one of Ocarina's testers, knowing the game inside-out, could beat the whole game in 8 to 10 hours. | | It was once estimated that one of Ocarina's testers, knowing the game inside-out, could beat the whole game in 8 to 10 hours. |
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| On July 17, 2005, after even further research and micro-optimisation, Mike again broke his own record and obtained the current [[world record]] of [http://www.archive.org/details/ZeldaOoT_SS_457 4 hours 57 minutes]. Mike again announced that he was done forever with speed running OoT, although he is currently working on a segmented run. | | On July 17, 2005, after even further research and micro-optimisation, Mike again broke his own record and obtained the current [[world record]] of [http://www.archive.org/details/ZeldaOoT_SS_457 4 hours 57 minutes]. Mike again announced that he was done forever with speed running OoT, although he is currently working on a segmented run. |
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− | ====Glitch runs====
| + | ===Glitch runs=== |
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− | The discovery of several immensely valuable new tricks has opened up the serious possibility that this time could at some point in the future be reduced to below 4 hours 30 minutes, or even below 4 hours dead. However, some of these tricks are of extremely dubious legality - they cross the line between "trick" and "glitch" and often involve passing outside the nominal "bounds of the game", something which is against SDA's (admittedly flexible) [http://speeddemosarchive.com/rules.html rules]. Pending the definitive classification of each trick into "allowed" and "not allowed" by SDA's administrator, [[Radix]], there will probably arise a second variety of OoT runs which does allow all the questionable glitches. As yet no such run has been attempted as more tricks are still being found at a startling rate. | + | The discovery of several immensely valuable new tricks has opened up the serious possibility that this time could at some point in the future be reduced to below 4 hours 30 minutes, or even below 4 hours dead. However, some of these tricks are of extremely dubious legality - they cross the line between "trick" and "glitch" and often involve passing outside the nominal "bounds of the game", something which is against SDA's (admittedly flexible) [http://speeddemosarchive.com/rules.html rules]. Pending the definitive classification of each trick into "allowed" and "not allowed" by SDA's administrator, [[Radix]], there will probably arise a second variety of OoT runs which ''does'' allow all the questionable glitches. As yet no such run has been attempted as more tricks are still being found at a startling rate. |
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− | ====Mask & Skulltula runs====
| + | ===Mask & Skulltula runs=== |
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− | [[Twin Galaxies]] offered a bounty of $100 for the fastest complete run (received by the end of 2005) of Ocarina in which the player also collected all 100 Gold Skulltula tokens and the Mask of Truth. This bounty was won by [[Sam Hughes]] with a time of 8 hours 17 minutes (PAL; that's slightly under 7 hours on NTSC). | + | :''Main article: [[Mask & Skulltula run]]'' |
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| + | [[Twin Galaxies]] offered a bounty of $100 for the fastest complete run (received by the end of 2005) of Ocarina in which the player also collected all 100 Gold Skulltula tokens and the Mask of Truth. This bounty was won by [[Sam Hughes]] with a time of 6 hours 56 minutes. |
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| ====100% runs==== | | ====100% runs==== |