No Tool-Assisted Speedrun (TAS) of OoT exists for the simple reason that no adequate tools exist yet. However, were one to be created, the traditional practice in TAS is to begin timing the instant the console (emulator in this case) is turned on, and stop timing as soon as the game ceases to be fed input, which would be after the final dialogue is completed. | No Tool-Assisted Speedrun (TAS) of OoT exists for the simple reason that no adequate tools exist yet. However, were one to be created, the traditional practice in TAS is to begin timing the instant the console (emulator in this case) is turned on, and stop timing as soon as the game ceases to be fed input, which would be after the final dialogue is completed. |