Changes

106 bytes added ,  02:06, 11 July 2021
m
→‎Causes: add smoke
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* Weapon switching / pausing - this creates a lag spike as the new object is spawned in, and the size of the lag spike is specific to the weapon. The exact cause is unknown but could relate to fetching the files from the ROM and decompressing them. This seems insufficient to explain the size of the lag spike though.
 
* Weapon switching / pausing - this creates a lag spike as the new object is spawned in, and the size of the lag spike is specific to the weapon. The exact cause is unknown but could relate to fetching the files from the ROM and decompressing them. This seems insufficient to explain the size of the lag spike though.
 
* Bringing things on screen for the first time (new rooms / guards who have been off-screen)
 
* Bringing things on screen for the first time (new rooms / guards who have been off-screen)
 +
* Smoke, particularly if it's very close to the camera i.e. from shooting at a wall right in front of you
 
* Guards, particularly when loaded and active (moving or shooting)
 
* Guards, particularly when loaded and active (moving or shooting)
 
* Having lots of rooms loaded
 
* Having lots of rooms loaded
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