* Weapon switching / pausing - this creates a lag spike as the new object is spawned in, and the size of the lag spike is specific to the weapon. The exact cause is unknown but could relate to fetching the files from the ROM and decompressing them. This seems insufficient to explain the size of the lag spike though. | * Weapon switching / pausing - this creates a lag spike as the new object is spawned in, and the size of the lag spike is specific to the weapon. The exact cause is unknown but could relate to fetching the files from the ROM and decompressing them. This seems insufficient to explain the size of the lag spike though. |