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| ===Sound=== | | ===Sound=== |
− | This should be at '''maximum'''. Being able to hear everything that's going on around you is absolutely crucial to the game, especially on Perfect Agent. What if you don't hear the guy yelling "Sound the alarm, she's here!", or the clank of a landing grenade, or the alarm being set off? It's far more important to be able to hear properly than you might think. | + | This should be at '''maximum'''. Being able to hear everything that's going on around you is absolutely crucial to the game, especially on [[Perfect Agent]]. What if you don't hear the guy yelling "Sound the alarm, she's here!", or the clank of a landing [[grenade]], or the alarm being set off? It's far more important to be able to hear properly than you might think. |
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− | This incidentally means people with impaired hearing are unfortunately at a severe disadvantage when playing Perfect Dark for speed times. | + | This incidentally means people with impaired hearing are unfortunately at a severe disadvantage when playing [[Perfect Dark]] for speed times. |
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| ===Music=== | | ===Music=== |
− | Technically, you should turn this right '''off'''. Except at one specific moment in Escape, you don't need the music on. It merely serves to drown out other vital sounds, and you may find you get bored with listening to the same track over and over. Ideally you should have no other music playing on your CD either. | + | Technically, you should turn this right '''off'''. Except at one specific moment in [[Escape]], you don't need the music on. It merely serves to drown out other vital sounds, and you may find you get bored with listening to the same track over and over. Ideally you should have no other music playing on your CD either. |
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| However. This isn't really THAT big an issue, especially not on decently long levels and those with good music. | | However. This isn't really THAT big an issue, especially not on decently long levels and those with good music. |
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| ===Sound Mode=== | | ===Sound Mode=== |
− | Simply select the option that most reflects the set-up you have at home. However even Stereo sound, if you have it, does help you to hear where things and people are, and will improve your awareness of your surroundings while playing. I don't have any idea how much better PD sounds in Surround sound. | + | Simply select '''the option that most reflects the set-up you have at home'''. However even Stereo sound, if you have it, does help you to hear where things and people are, and will improve your awareness of your surroundings while playing. I don't have any idea how much better PD sounds in Surround sound. |
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| ===Language Filter=== | | ===Language Filter=== |
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| If you have a widescreen TV, the widescreen setting is DEFINITELY a must. It allows you about an extra ten degrees' viewing range either side of the screen making awareness of your surroundings that bit easier. Also, when you speed-strafe, your destination will be on-screen, not off it. Very useful. However, this is not so good on normal TVs. | | If you have a widescreen TV, the widescreen setting is DEFINITELY a must. It allows you about an extra ten degrees' viewing range either side of the screen making awareness of your surroundings that bit easier. Also, when you speed-strafe, your destination will be on-screen, not off it. Very useful. However, this is not so good on normal TVs. |
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− | NOTE: If you're playing on a PAL game, you will be UNABLE to perform the Deep Sea Agent and Special Agent Farsight tricks while in widescreen mode! You may well need to switch screen settings mid-level. | + | NOTE: If you're playing on a PAL game, you will be UNABLE to perform the [[Deep Sea]] [[Agent]] and [[Special Agent]] [[Farsight]] tricks while in widescreen mode! You may well need to switch screen settings mid-level. |
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| ===Ratio=== | | ===Ratio=== |
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| ===High-res=== | | ===High-res=== |
− | Turn this '''off'''. The framerate in PD is bad sometimes anyway (especially on Infiltration), but high-res is worse. You don't need it that badly. | + | Turn this '''off'''. The framerate in PD is bad sometimes anyway (especially on [[Infiltration]]), but high-res is worse. You don't need it that badly. |
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| ===Language=== | | ===Language=== |
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| ===Head Roll=== | | ===Head Roll=== |
− | '''Off'''. This is VERY important. If it's turned on, your aim will wander back and forth like it did in [[GoldenEye 007]]. It's not noticeable until you zoom, but when you do it makes aiming harder - and with the sniper rifle it's a nightmare at high zooms. Turning it off is NOT cheating, and don't let anybody tell you otherwise. Make things easy on yourself. | + | '''Off'''. This is VERY important. If it's turned on, your aim will wander back and forth like it did in [[GoldenEye 007]]. It's not noticeable until you zoom, but when you do it makes aiming harder - and with the [[sniper rifle]] it's a nightmare at high zooms. Turning it off is NOT cheating, and don't let anybody tell you otherwise. Make things easy on yourself. |
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| ===Auto-Aim=== | | ===Auto-Aim=== |
− | '''On'''. On, on, on. On Agent it takes a huge amount of work out of looking and aiming to give you all the more time to concentrate on strafing at high speed. On Perfect it makes precision targeting on your foes that bit easier and less dangerous. On Special it's a combination of the two. Just TRY turning it off for a few levels - your accuracy will plummet and you'll find yourself firing shots blindly at every wall. It's hell. There are only a few moments in the game where you'll want it turned off - these occur when you need to shoot at an inanimate object that is near or behind a human enemy. Turn it off at the time, during the game, when this happens. | + | '''On'''. On, on, on. On [[Agent]] it takes a huge amount of work out of looking and aiming to give you all the more time to concentrate on strafing at high speed. On Perfect it makes precision targeting on your foes that bit easier and less dangerous. On Special it's a combination of the two. Just TRY turning it off for a few levels - your accuracy will plummet and you'll find yourself firing shots blindly at every wall. It's hell. There are only a few moments in the game where you'll want it turned off - these occur when you need to shoot at an inanimate object that is near or behind a human enemy. Turn it off at the time, during the game, when this happens. |
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| ===Aim Control=== | | ===Aim Control=== |
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| ===Always Show Target=== | | ===Always Show Target=== |
− | '''On'''. In Goldeneye you had to learn where the middle of the screen was so that your shots were on target. Or use the infamous [[dot strat]]. In PD, though the crosshair is small, your job is made easier by having it visible. | + | '''On'''. In [[GoldenEye]] you had to learn where the middle of the screen was so that your shots were on target. Or use the infamous [[dot strat]]. In PD, though the crosshair is small, your job is made easier by having it visible. |
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| ===Show Zoom Range=== | | ===Show Zoom Range=== |
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| ===In-Game Subtitles=== | | ===In-Game Subtitles=== |
− | '''On'''. When speech-skipping, you'll know you got it right if you hear the speech but the text doesn't pop up. You'll know you got it WRONG if you see the text when you pause. Also it makes it simpler to have a visual flag so you know when somebody's talking - often there's so much noise you can't hear anything, right? And many speeches are important, as they feed you your cues to do things - Escape, for example. | + | '''On'''. When speech-skipping, you'll know you got it right if you hear the speech but the text doesn't pop up. You'll know you got it WRONG if you see the text when you pause. Also it makes it simpler to have a visual flag so you know when somebody's talking - often there's so much noise you can't hear anything, right? And many speeches are important, as they feed you your cues to do things - [[Escape]], for example. |
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| ===Cutscene Subtitles=== | | ===Cutscene Subtitles=== |