You can know more about editing the articles in the wiki by reading guidelines.

Changes

From Speedrunwiki.com
Jump to navigationJump to search
1,226 bytes added ,  18:15, 4 July 2021
Line 84: Line 84:  
== Strategies ==
 
== Strategies ==
    +
=== Level end time save ===
 +
 +
The trick is very simple, just press Start right before fadeout (Or just mash quickpauses, not sure what works best). The reason this works is because the timer is temporarily stopped during the short "freeze" you get from pressing Start (i.e. the lag you see when quickpausing). Normally however, this doesn't save anytime because the timer skips ahead afterwards. HOWEVER, appareantly this doesn't apply to levels with timer-based endings, or at least, some of them. So instead what happens is, you press Start, the timer stops, and hopefully you get the fadeout before the game unfreezes, and before the timer has a chance to skip ahead (So end time = time when you paused).
 +
 +
This applies to Cradle and Train, but not Egypt or Aztec.
 +
 +
When timed on emulator, this saves up to ~20 frames (0.33) seconds.
 +
 +
The best method seems to be to simply press Start once before the fadeout, with good timing. It's easy to tell if it worked, because if it didn't, you'll see the start of the pause animation (so assuming you were looking straight down, you're angle will have changed upwards if it failed, or bonds arm might be visible, you want your angle/view to be the same before/after fadeout starts.)
    
== External Links ==
 
== External Links ==

Navigation menu