Changes

89 bytes added ,  07:31, 4 July 2021
add room link
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If you've ever tried the Agent strat on SA/00A, you'd find out that it is in fact possible to get a grenade without changing the route at all. A random guard can spawn in such a way that he is right outside the satellite dish when you get there. So you could definately get sub 1 min doing Agent strat on SA/00A (and very good Fast Exits). But why do we never see him on Agent? The reason lies in some subtle differences between the difficulties on Surface 1.
 
If you've ever tried the Agent strat on SA/00A, you'd find out that it is in fact possible to get a grenade without changing the route at all. A random guard can spawn in such a way that he is right outside the satellite dish when you get there. So you could definately get sub 1 min doing Agent strat on SA/00A (and very good Fast Exits). But why do we never see him on Agent? The reason lies in some subtle differences between the difficulties on Surface 1.
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On SA/00A, The random guards spawning process don't start until you've entered one of these rooms
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On SA/00A, The random guards spawning process don't start until you've entered one of these [[Room|rooms]] (shown in yellow; note that a "room" is a technical term, not a building room!)
    
[[Image:goldeneye_surface1_grenade_guard_spawn.jpg|border|400px|guard spawn rooms]]
 
[[Image:goldeneye_surface1_grenade_guard_spawn.jpg|border|400px|guard spawn rooms]]