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3,777 bytes added ,  11:38, 2 July 2021
add guard spawns and debunked strategies
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'''Surface 1''' (Part i of Mission 2: Servernaya) is the fourth level in [[GoldenEye 007]]. Formal name is just plain Surface but because of the existince of another [[Surface 2|Surface level]] it gets an 1 after its name.
 
'''Surface 1''' (Part i of Mission 2: Servernaya) is the fourth level in [[GoldenEye 007]]. Formal name is just plain Surface but because of the existince of another [[Surface 2|Surface level]] it gets an 1 after its name.
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== Facts ==
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=== Guard Spawns ===
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There are 4 spawn guards in total, and their spawn times are based on the following logic, which each guard runs independently of the others and begins when the cinema starts playing:
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<pre>
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1. Wait 120 frames (2 seconds). 
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2. Wait for spawns to be enabled (described in my original post above). 
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3. Wait 120 frames (2 seconds). 
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4. If the guard is currently alive (hasn't finished death animation), go back to step #2. 
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5. If cinema is playing, go back to step #2. 
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6. If RNG is greater than 200 (21.48%), go to step #8. 
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7. If Unarmed/Hunting Knives/Throwing Knives/PP7/PP7 (Silenced)/Sniper Rifle is out, go back to step #2. 
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8. If RNG is greater than 50 (80.08%), go to step #10. 
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9. If Klobb/Grenade Launcher/KF7 is out, go back to step #2. 
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10. Spawn guard! 
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</pre>
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Notice that the odds depend on which weapon Bond currently has out:
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{| class="wikitable"
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|+
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|style="font-weight:bold"|Weapon||style="font-weight:bold"|Probability
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|-
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|Unarmed/Hunting Knives/Throwing Knives/PP7/PP7 (Silenced)/Sniper Rifle||21.48%
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|-
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|Klobb/Grenade Launcher/KF7||80.08%
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|-
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|Other||100%
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|}
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So now we know when they spawn, but not where. All levels in Goldeneye are divided into rooms/areas, and in the case of Surface 1, entering certain rooms changes the guards' spawn locations. The map below shows the rooms with color highlights, as well as red circles indicating spawn locations, and colored numbers (corresponding to the room colors) between 1-4 so signify which of the four guards that can spawn in that location. Non-highlighted areas simply use the previously entered room's spawn locations.
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[[Image:goldeneye_surface1_guard_spawn_location.png|border|500px|Surface 1 guard spawn location by room]]
    
== Agent ==
 
== Agent ==
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Once again, this level isn't really that hard to complete and is only slightly harder than completing it on LTK. Speedrunning it, however, is pure torture. If you just want a completion, use [http://www.youtube.com/watch?v=FnSmywvflnc this strat]. If you want a fast time, then GOOD LUCK, you will need it more than ever.
 
Once again, this level isn't really that hard to complete and is only slightly harder than completing it on LTK. Speedrunning it, however, is pure torture. If you just want a completion, use [http://www.youtube.com/watch?v=FnSmywvflnc this strat]. If you want a fast time, then GOOD LUCK, you will need it more than ever.
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*World Record Video: [https://www.youtube.com/watch?v=85TA4NBhYcU Bryan B. - Surface 1 DLTK 2:00]  
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*World Record Video: [https://www.youtube.com/watch?v=85TA4NBhYcU Bryan B. - Surface 1 DLTK 2:00]
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== Debunked Strategies ==
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=== Agent grenade strat ===
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In order to improve the strats used on Surface 1 SA/00A, one might consider using a grenade strat. Skipping the GL and instead going for a nade *might* save some time if done well (though less boosts might make it worse in the end :b). The difficulty that a grenade strat would've been most useful on though is Agent. So why isn't it used there? What's the catch?
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If you've ever tried the Agent strat on SA/00A, you'd find out that it is in fact possible to get a grenade without changing the route at all. A random guard can spawn in such a way that he is right outside the satellite dish when you get there. So you could definately get sub 1 min doing Agent strat on SA/00A (and very good Fast Exits). But why do we never see him on Agent? The reason lies in some subtle differences between the difficulties on Surface 1.
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On SA/00A, The random guards spawning process don't start until you've entered one of these rooms
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[[Image:goldeneye_surface1_grenade_guard_spawn.jpg|border|400px|guard spawn rooms]]
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So you could camp in the beginning of the level forever without any random guards coming your way. On 007 mode however, this doesn't work because the random guards start spawning as soon as the level starts.
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So what about Agent? The trigger for the random guards has nothing to do with entering any rooms. Rather, you need to kill the Large Key guard. Injuring him, letting him see you or entering his hut does nothing. But killing him triggers the spawning process. This is the reason why we never see any random guards on normal agent runs, we don't kill this guard.
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If you let the Large Key guard see you and then run towards the satellite dish or beyond, and kill him there, no random guards will spawn. So simply killing him isn't enough. You actually still need to enter one of the 2 rooms shown above to start the spawning process.
    
== Tutorials ==
 
== Tutorials ==
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* [https://rankings.the-elite.net/goldeneye/ltk/stage/surface1 Surface 1 LTK/DLTK Rankings]
 
* [https://rankings.the-elite.net/goldeneye/ltk/stage/surface1 Surface 1 LTK/DLTK Rankings]
 
* [http://thengamer.com/GE/04-Surface%201/ Surface 1 Videos]
 
* [http://thengamer.com/GE/04-Surface%201/ Surface 1 Videos]
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* [https://forums.the-elite.net/index.php?topic=18518.msg380421#msg380421 the-elite facts topic forum post on Surface 1 guards]
    
[[Category:GE Strats]]
 
[[Category:GE Strats]]
    
{{Template:GoldenEye 007 solo missions}}
 
{{Template:GoldenEye 007 solo missions}}

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