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'''1 SHROOMER'''
 
'''1 SHROOMER'''
   −
Do you love bumps ? Then this one is probably the course you're looking for , or else DKM it is.
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Do you love bumps ? Then this one is probably the course you're looking for, or else DKM it is.
Well , if you love them , then you probably won't score times as people who don't love them , so avoid them as much as possible. Only unavoidable bumps should be taken , well , if you want to finish .
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Well, if you love them, then you probably won't score times as people who don't love them, so avoid them as much as possible. Only unavoidable bumps should be taken, well, if you want to finish.
Turbo boost , and you already start with the unavoidable bump.
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Create a slide to the right in the air , and make a R with this.
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Turbo boost, and you already start with the unavoidable bump. Create a slide to the right in the air, and make an R with this.
Now there is a kinda hard trick.
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There are two ways to do it , both don't have more difference than 0:01 , but even for some veterands , thats important . Just take the way you can . Way one : Slide and head right and slide a bit to the back what was first left. Then go over the mud-like sand. Touch the wall when do the turn , this will cut off somewhat.
+
Now there is a hard trick.
Way two : Do a little later the slide (not more than 0:1 later) and do the same. You should fly into the air and if you do it good , you land on the turn at the mud-like sand. Try to go as tight as you can around the turn.
+
There are two ways to do it, both don't have more difference than 0"01, but even for some veterands, thats important. Just take the way you can. Way one : Slide and head right and slide a bit to the back what was first left. Then go over the mud-like sand. Touch the wall when do the turn, this will cut off somewhat.
Just take the zippers , as it does'nt slows you down.
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Well , now do your shroom at the real mud. It cuts off 1.5 seconds , so its usefull.
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Way two : Do a little later the slide (not more than 0"1 later) and do the same. You should fly into the air and if you do it good , you land on the turn at the mud-like sand. Try to go as tight as you can around the turn.
Take a quick L , and a L around the turn . Then a R , a L around 1st firebar , a R around the 2nd one and a L around the last one , which goes around the Paper Piranha Plant and , of course , the turn . Now , head as left possible , and then you should stay on the way the whole duration . After the first bump , create a slide and hold that one till the turn . Last your MT , that you should've created , on till you can't get stuck in the mud. Then take the turn as tight as possible. Take the zippers , and then do a MT , it does'nt matter in which direction.
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 +
Just take the zippers, as it doesn't slows you down.
 +
 
 +
Well, now do your shroom at the real mud. It cuts off 1.5 seconds, so it's useful.
 +
Take a quick L, and an L around the turn. Then an R, an L around 1st firebar, an R around the 2nd one and an L around the last one, which goes around the Paper Piranha Plant and, of course, the turn. Now, head as left possible, and then you should stay on the way the whole duration. After the first bump, create a slide and hold that one till the turn. Last your MT, that you should've created, on untill you can't get stuck in the mud. Then take the turn as tight as possible. Take the zippers, and then do an MT it doesn't matter in which direction.
    
'''0 SHROOMERS'''
 
'''0 SHROOMERS'''
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Do a L around the mud when you should take the shroom . Then a quick L , and then follow your way again.
+
Do an L around the mud when you should take the shroom . Then a quick L , and then follow your way again.
    
== [[MK Terminology|Non-SC]] Fast Lap ==
 
== [[MK Terminology|Non-SC]] Fast Lap ==
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'''2 SHROOMERS'''
 
'''2 SHROOMERS'''
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When started , you take the unavoidable bump and then you go as normally in the mud-like sand. Now , when on that sand , SHROOM as tight as possible and do it so , that you'll pass the turn for half.
+
When started, you take the unavoidable bump and then you go as normally in the mud-like sand. Now , when on that sand , SHROOM as tight as possible and do it so, that you'll pass the turn for half. For the rest, do the same as by 1 shroomer.
For the rest, do the same as by 1 shroomer.
      
== [[MK Terminology|SC]] 3 Lap ==
 
== [[MK Terminology|SC]] 3 Lap ==
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50hz 3lap: 1'38"574, Myth B by [[Vincent van der Fluit]]<br>
 
50hz 3lap: 1'38"574, Myth B by [[Vincent van der Fluit]]<br>
50hz Flap: 31"267, Myth C by [[Vincent van der Fluit]]
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50hz Flap: 31"189, Myth B by [[David Schiering]]
    
60hz 3lap: 1'38"766, Myth B by [[Marius Moritz Mollenhauer]]<br>
 
60hz 3lap: 1'38"766, Myth B by [[Marius Moritz Mollenhauer]]<br>
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