Line 1: |
Line 1: |
− | Spyro 2: Ripto's Rage (also known as Gateway to Glimmer in Europe) is the second installment to Insomniac's original Spyro trilogy. It is a popular game to speedrun on. This page will feature proven strategies and techniques to speedrun the game following certain conditions and guideline. | + | Spyro 2: Ripto's Rage (also known as Gateway to Glimmer in Europe) is the second installment to Insomniac's original Spyro trilogy. It is a popular game to speedrun on. This page will feature proven strategies and techniques to speedrun the game following certain conditions and guidelines. |
| | | |
− | Due to the varying different classifications for speedrunning Spyro 2, there is definitive record. However a time of 09:38 by Touval is the current World Record for beating the game with as little as possible (see Speedrun Challenge 1). | + | Due to the varying different classifications for speedrunning Spyro 2, there is no definitive record. However a time of 09:38 by SSBMstuff is the current World Record for beating the game as quick as possible (see Speedrun Challenge 1) whilst Touval holds a the record for fastest finish with as little as possible. |
| | | |
| == Speed Run Challenges == | | == Speed Run Challenges == |
| There are four notable ways to speedrun Spyro 2. They are as followed: | | There are four notable ways to speedrun Spyro 2. They are as followed: |
| | | |
− | 1. Super Speedrun - Finish the game with as fast as possible with as little as possible. | + | 1. Super Speedrun - Finish the game as fast as possible with as little as possible. |
| | | |
| 2. Standard - Finish the game with 15 talismans and 40 orbs. | | 2. Standard - Finish the game with 15 talismans and 40 orbs. |
Line 16: |
Line 16: |
| For Funruns (or extra-challenging speedruns), some popular rules include: | | For Funruns (or extra-challenging speedruns), some popular rules include: |
| | | |
− | 1. No glitches, exploits or use of the double jump/walk double jump/swim through air function. | + | 1. No glitches, exploits or use of the double jump/walk/charge double jump/swim through air function. |
| | | |
| 2. Limited gliding (use as little gliding as possible - there are time penalties per glide - these can be custom penalties). | | 2. Limited gliding (use as little gliding as possible - there are time penalties per glide - these can be custom penalties). |