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173 bytes added ,  11:11, 5 June 2006
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What does this mean?  If you can get the switch to disappear out of draw distance before it comes to a complete stop, it never gets a chance to start beeping.  That means that unless you bring the switch back within draw distance (or hit another switch later on), '''the duration of the time stop is permanent''', or at least until the end of Rouge's section.
 
What does this mean?  If you can get the switch to disappear out of draw distance before it comes to a complete stop, it never gets a chance to start beeping.  That means that unless you bring the switch back within draw distance (or hit another switch later on), '''the duration of the time stop is permanent''', or at least until the end of Rouge's section.
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Now that you don't have to worry about the clock, proceed through the stopped waterfall of Kool-Aid.  Your clock stoppage might have been for naught, as you're about to find out.  Drop down in the next room, and look for the moving black block that can block the passage.  If the block is in the way, this is no good.  You'd have to hit the switch here and have time restart in order to unclog the path, but it's better for your time to just die and try stopping the clock at a different time to the block isn't in the way.
+
Now that you don't have to worry about the clock, proceed through the stopped waterfall of Kool-Aid.  Your clock stoppage might have been for naught, as you're about to find out.  Drop down in the next room, and look for the moving black block that can block the passage.  If the block is in the way, this is no good.  You'd have to hit the switch here and have time restart in order to unclog the path, but it's better for your time to just die and try stopping the clock at a different time so the block isn't in the way.
    
When you finally get the clock stopped and the block in a good position, head forward, hit the Chaos in the middle, press the switch under it to open the liquid-draining button in the middle of the starting area, and head back out into that room to hit the switch and move on.
 
When you finally get the clock stopped and the block in a good position, head forward, hit the Chaos in the middle, press the switch under it to open the liquid-draining button in the middle of the starting area, and head back out into that room to hit the switch and move on.
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The relevant part of this stage is extremely short, as like Rouge, Sonic can stop the clock forever.  You gain control of Sonic after landing from the overhead rail.  Push forward, and shortly after you start to do that, tap B and then A.  This will do a somersault jump, which is the fastest way to boost that bit forward into the first switch.  Be careful--it takes you a bit beyond that switch and into the air, and you have to land back on the small ledge to avoid dying.  If you do, take out the first Chaos enemy in front of you, then return to the switch.  Stand on the switch's base and do a single spindash jump across the gap.  This will put the switch out of draw distance, and you shouldn't hear beeps starting up again.  Now you can do everything else in the stage at your own leisure, as long as you don't hit the remaining switches, and claim your time.
 
The relevant part of this stage is extremely short, as like Rouge, Sonic can stop the clock forever.  You gain control of Sonic after landing from the overhead rail.  Push forward, and shortly after you start to do that, tap B and then A.  This will do a somersault jump, which is the fastest way to boost that bit forward into the first switch.  Be careful--it takes you a bit beyond that switch and into the air, and you have to land back on the small ledge to avoid dying.  If you do, take out the first Chaos enemy in front of you, then return to the switch.  Stand on the switch's base and do a single spindash jump across the gap.  This will put the switch out of draw distance, and you shouldn't hear beeps starting up again.  Now you can do everything else in the stage at your own leisure, as long as you don't hit the remaining switches, and claim your time.
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There is one thing to watch out for: as you go down the (nonmoving) slide of orange Kool-Aid, the first downslope takes you through a small opening that takes the form of a snake's mouth.  If you're not going fast enough through this opening, Sonic will just stop right there...and you'll be unable to control him.  He's considered to be underwater, so you have no choice but to wait until drowning and start over from the beginning of segment 5.
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There is one thing to watch out for: as you go down the (nonmoving) slide of orange Kool-Aid, the first downslope takes you through a small opening that takes the form of a snake's mouth.  If you're not going fast enough through this opening, Sonic will just stop right there...and you'll be unable to control him.  He's considered to be underwater, so you have no choice but to wait until drowning and start over from the beginning of segment 5 (or, I guess, you could pause and choose Restart, but that takes you back to the beginning of segment 1, and why would you want to do that?)
    
Best video: [http://www.soniccenter.org/videos/blaze_CannonsCore1_13202.wmv 1:32.02 by blaze]
 
Best video: [http://www.soniccenter.org/videos/blaze_CannonsCore1_13202.wmv 1:32.02 by blaze]
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'''Mission 3'''
 
'''Mission 3'''
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The first four parts of this level play out identically to mission 1.  You don't even need to stop at any of the mystic shrines.  With Sonic, stop time as usual and continue until you reach the Kool-Aid slide.  Run up the hill to just before the top, and do a full-height spindash jump.  You should end up grabbing the ledge far above the ramp.  If you miss, just run back to your jumping point and try again.
+
The first four parts of this level play out identically to mission 1.  You don't even need to stop at any of the mystic shrines.  With Sonic, stop time as usual and continue until you reach the Kool-Aid slide.  Run up the hill and stop just before the top, and do a full-height spindash jump.  You should end up grabbing the ledge far above the ramp.  If you miss, just run back to your jumping point and try again.
    
Kill both enemies up on the ledge to open the door, then make an easy run to the Chao.
 
Kill both enemies up on the ledge to open the door, then make an easy run to the Chao.
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''Sonic''
 
''Sonic''
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The first time stop switch here is gone.  After the first Chaos retracts its tendrils, do a spindash jump across the gap.  Jump up into the spawning Chaos beyond that (being sure to hit its head instead of a cell), then run to the door that opens.  Start a spindash from the doorway, then release it and jump to hit one Chaos, homing attack into the second, and again to land back on solid ground.  Do one more spindash, jump over the lasers, and try to land on the time stop switch as fast as you can.  A spindash from here down the curved hallway can finally stop the clock permanently, and the rest is the same (except for the addition of nonmoving Chaos enemies which you can hit for free points if you feel like it...and if you do a spindash jump up to where the Chao is in mission 3, you'll find five extra lives instead).
+
The first time stop switch here is gone.  After the first Chaos retracts its tendrils, do a spindash jump across the gap, dodging all three enemies.  Jump up into the spawning Chaos beyond that (being sure to hit its head instead of a cell), then run to the door that opens.  Start a spindash from the doorway, then release it and jump to hit one Chaos, homing attack into the second, and again to land back on solid ground.  Do one more spindash, jump over the lasers, and try to land on the time stop switch as fast as you can.  A spindash from here down the curved hallway can finally stop the clock permanently, and the rest is the same (except for the addition of nonmoving Chaos enemies which you can hit for free points if you feel like it...and if you do a spindash jump up to where the Chao is in mission 3, you'll find five extra lives instead).
    
Best video: [http://soniccenter.org/videos/2-4-31-5-12489.wmv 2:04.89 by SadisticMystic]  
 
Best video: [http://soniccenter.org/videos/2-4-31-5-12489.wmv 2:04.89 by SadisticMystic]  
    
[[Category:SA2 Strats]]
 
[[Category:SA2 Strats]]