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| '''World Record - 1:02''' | | '''World Record - 1:02''' |
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− | 1.2 is advantaged to 1.1 here. Its been done with 1.1, 1.1 CC and 1.2, so it's not super important. Lookdown however is EXTREMELY important. | + | 1.2 is advantaged to 1.1 here, although the world record has also been achieved using 1.1 and 1.1 CC so it's not entirely necessary to use 1.2. Lookdown however is extremely important on this level. |
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− | Skip the first cinema, but watch the second. Start out in right strafe, use lookdown, and go immediately as close to the left treeline as possible. Stay right by the tree line, until it goes off left a lot. You also want to head off left, but not too much. Just learn the line; basically you want to be passing right in front of that hut coming up. | + | Skip the first cinema, but watch the second. Start out in right strafe, use lookdown, and go immediately as close to the left treeline as possible. Stay right by the tree line, until it goes off left a lot. You also want to head off left, but not too much. Just learn the line; basically you want to be passing right in front of that hut coming up. |
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− | Keep going, and you should see some guard. Kill him with 1 shot to pick up his KF7. Using the KF7 at the end is arguably the best way to do the locks at the end. | + | Keep going and you should see a guard. Kill him with 1 shot and pick up his KF7. Using the KF7 is arguably the best way to do the locks at the end. |
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− | Keep going, and around the 35 second mark, you should see a building. Still in right strafe, open the door and go in. The door should be open at 37 seconds if you're going WR pace. Not that you would know, unless you have some magical timer inside your head, but still, just FYI. | + | Keep going, and around the 35 second mark, you should see a building. Still in right strafe, open the door and go inside. The door should be open at 37 seconds if you're going WR pace. Not that you would know, unless you have some magical timer inside your head, but still, just FYI. |
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− | Keep right strafe, and make sharp left turns up the stairs. Open the door to the best of your ability without getting stuck on it. Go right of the computer, sort of run into it for a split second, press B completing the objective, and make your way out in left strafe. | + | Keep right strafe, and make sharp left turns up the stairs. Open the door to the best of your ability without getting stuck on it. Go right of the computer, sort of run into it for a split second, press B completing the objective, and make your way out in left strafe. |
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− | Head back down the stairs, and on any one of the 3 turns, switch back to right strafe. Head back out the door, and go left. Switch to the KF7 any time now. Get close to the treeline here for a bit, and you should see a tower approaching. | + | Head back down the stairs, and on any one of the 3 turns, switch back to right strafe. Head back out the door, and go left. Switch to the KF7 any time now. Get close to the treeline here for a bit, and you should see a tower approaching. |
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− | Absolutely key is warping the ladder. To do this, lookup from getting outside the building to the warp. (This creates lag.) Go out from the ladder a bit, and turn sharply to get on it. If all went well, you should fly up the ladder, saving 2 seconds. | + | Absolutely key is warping the ladder. To do this, lookup from getting outside the building to the warp (this creates lag). Go out from the ladder a bit, and turn sharply to get on it. If all went well, you should fly up the ladder, saving 2 seconds. |
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− | Now, all that should be perfected for any shot at the WR. Usually, you should be at the top of the ladder at 59 seconds. This means 4 seconds for 4 locks. Sounds easy right? Sure ain't. | + | Now, all that should be perfected for any shot at the WR. Usually, you should be at the top of the ladder at 59 seconds. This means you have about 4 seconds for 4 locks. There is no special strategy for shooting the locks. If it was a clock, you should shoot the locks in the order 9, 12, 3 and then 6. After the locks go off, simply fall in the hole to finish the level. |
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− | There is no strat to do the locks. Just an order. If it was a clock, you shoot the 9, the 12, the 3, then the 6. After the locks go off, simply fall in the hole to finish the level.
| + | All you can do is practice. 1:03s (previous WR) using this strat have had 18 or 21 shots fired at the locks, without ever stopping shooting. Just get up there and shoot away. Practice and practice, and that's all you can do to get this awesome WR! |
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− | All you can do is practice. 1:03s using this strat have had 18 or 21 shots fired at the locks, without ever stopping shooting. Just get up there and shoot away. Practice and practice, and that's all you can do to get this awesome WR! | |
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| *World Record Video: [http://www.youtube.com/watch?v=dH5RQUO-g9k David Clemens - Surface 1 Agent - 1:02] | | *World Record Video: [http://www.youtube.com/watch?v=dH5RQUO-g9k David Clemens - Surface 1 Agent - 1:02] |