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9 bytes removed ,  15:42, 8 May 2011
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UPDATE on [[Silent but Deadly]]: It has now been proven that you need the mine to land ''on'' the radar dish to end the level without waiting. Since PAL players can't throw as far, the mine usually lands in front of the dish instead. But with this new knowledge PAL players are able to exit without waiting, like NTSC, although you need to stand a bit closer to the dish when you throw, otherwise it won't land on it. This waste a small amount of time compared to NTSC, since you can't take the optimal straight route. In conclusion; NTSC is still faster, but only by around 0.2 instead of 0.5 or 0.6.
 
UPDATE on [[Silent but Deadly]]: It has now been proven that you need the mine to land ''on'' the radar dish to end the level without waiting. Since PAL players can't throw as far, the mine usually lands in front of the dish instead. But with this new knowledge PAL players are able to exit without waiting, like NTSC, although you need to stand a bit closer to the dish when you throw, otherwise it won't land on it. This waste a small amount of time compared to NTSC, since you can't take the optimal straight route. In conclusion; NTSC is still faster, but only by around 0.2 instead of 0.5 or 0.6.
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===Differences in Story Mode===
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===Story Mode===
Atom Smasher: The large door in the room with two scientist in a container takes approximately 3 seconds more to open on the PAL version.
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'''Atom Smasher''': The large door in the room with two scientist in a container takes approximately 3 seconds more to open on the PAL version.
    
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