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| This page highlights several useful tactics that you should be well aware of if you intend to speed run [[Super Mario Sunshine]], or want to compete in its [[Super Mario Sunshine Challenges|challenges]]. | | This page highlights several useful tactics that you should be well aware of if you intend to speed run [[Super Mario Sunshine]], or want to compete in its [[Super Mario Sunshine Challenges|challenges]]. |
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− | == Bloopers ==
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− | Always use <b>green</b> bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green.
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| == Running == | | == Running == |
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| If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few "high" shines without the Rocket. | | If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few "high" shines without the Rocket. |
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| + | == Distance == |
| + | This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A <b>spin flop</b> is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the "old-school" platform levels where Mario automatically loses FLUDD. |
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| == Cleaning goop == | | == Cleaning goop == |
| You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R <i>at the same time</i>. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a <b>spam spray</b>, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together <i>several times</i> in a single jump to perform <i>several spam sprays</i> before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off. | | You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R <i>at the same time</i>. If done correctly, Mario will spray a large burst of water in front of him. It's usually called a <b>spam spray</b>, since it spams water in a random fasion in Mario's FOV. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up and throw them), and is the key to doing sickeningly well in goop-cleaning shines. You can press A+R together <i>several times</i> in a single jump to perform <i>several spam sprays</i> before you hit the ground again, and virtually guarantee that everything within reasonable distance in front of you will be clean enough to eat off. |
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− | == Distance == | + | == Bloopers == |
− | This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A <b>spin flop</b> is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the "old-school" platform levels where Mario automatically loses FLUDD.
| + | Always use <b>green</b> bloopers. They have the best speed when travelling on a surface out of the water. They also have the best handling, and can turn the sharpest. All bloopers have the same top-speed if you hold the joy-stick full tilt, so there are no disadvantages to using the green. |
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| [[Category:Super Mario Sunshine]] | | [[Category:Super Mario Sunshine]] |