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* The quickest way to swim without the Turbo Nozzle is to perform a series of <b>jump-dives</b> out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).
 
* The quickest way to swim without the Turbo Nozzle is to perform a series of <b>jump-dives</b> out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).
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== Reaching high places ==
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== Height ==
 
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.
 
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.
  
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