Line 1: |
Line 1: |
− | ----
| |
− | <div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;">
| |
− | ----
| |
− | =[http://uvetysudema.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=
| |
− | ----
| |
− | =[http://uvetysudema.co.cc CLICK HERE]=
| |
− | ----
| |
− | </div>
| |
| [[Image:Skedarruins.png|thumb|Skedar Ruins: Battle Shrine]] | | [[Image:Skedarruins.png|thumb|Skedar Ruins: Battle Shrine]] |
| | | |
| '''Skedar Ruins: Battle Shrine''' is [[Perfect Dark]]'s 17th level, and final main storyline mission. | | '''Skedar Ruins: Battle Shrine''' is [[Perfect Dark]]'s 17th level, and final main storyline mission. |
| | | |
− | The name of this level is usually abbreviated to "Skedar" or "Ruins", both of which redirect here, despite the fact that both Skedar and Ruins are actually separate and distinct Combat Simulator maps, neither of whose layouts are based on this solo mission level. In fact, "Skedar" is doubly imprecise since [[CI]], [[Attack Ship]] and [[War]] (and also, if we want to get technical, [[Crash Site]] and [[Deep Sea]]) also feature Skedar. | + | The name of this level is usually abbreviated to "Skedar" or "Ruins", both of which redirect here, despite the fact that both Skedar and Ruins are actually separate and distinct Combat Simulator maps, neither of whose layouts are based on this solo mission level. In fact, "Skedar" is doubly imprecise since [[CI]], [[Attack Ship]] and [[War]] (and also, if we want to get technical, [[Crash Site]] and [[Deep Sea]]) also feature Skedar. |
| | | |
| ===General advice=== | | ===General advice=== |
Line 17: |
Line 9: |
| There are five pillars on this level and three of them are randomly selected to be the targets at the start of the level. This makes ten combinations, but only one of them is optimal... leading to a whole lot of restarting until the pillars are right. | | There are five pillars on this level and three of them are randomly selected to be the targets at the start of the level. This makes ten combinations, but only one of them is optimal... leading to a whole lot of restarting until the pillars are right. |
| | | |
− | Ordinarily one would climb the other side of the ravine, use the [[IR Scanner]] to locate a weak section of wall, blast through it and reach the bridge that way. However, a bug in the level landscape means you can just hug the right wall as you go off the end of the ravine and warp up to where the bridge is. The "blow down the wall" objective doesn't seem particularly worried about this... UNLESS you use up all your [[Devastator]] ammo. If you run out of grenade rounds, ''even if you're already past the weak wall'', the game ''assumes'' that you will not be able to get past that wall, and automatically fails that objective. So you must keep at least one grenade round in reserve no matter what. | + | Ordinarily one would climb the other side of the ravine, use the [[IR Scanner]] to locate a weak section of wall, blast through it and reach the bridge that way. However, a bug in the level landscape means you can just hug the right wall as you go off the end of the ravine and warp up to where the bridge is. The "blow down the wall" objective doesn't seem particularly worried about this... UNLESS you use up all your [[Devastator]] ammo. If you run out of grenade rounds, ''even if you're already past the weak wall'', the game ''assumes'' that you will not be able to get past that wall, and automatically fails that objective. So you must keep at least one grenade round in reserve no matter what. |
| | | |
| Activating the bridge is fiddly and time-consuming, but using an explosive boost it's possible to push yourself across the bridge and continue the level. With skill it's even possible to get across without any explosives at all, but that's really hard. Either way, once you're a few steps into the next area the objective marks itself completed, bridge activated or not. This is called the [[Skedar Jump]] and is used on all three difficulty settings. | | Activating the bridge is fiddly and time-consuming, but using an explosive boost it's possible to push yourself across the bridge and continue the level. With skill it's even possible to get across without any explosives at all, but that's really hard. Either way, once you're a few steps into the next area the objective marks itself completed, bridge activated or not. This is called the [[Skedar Jump]] and is used on all three difficulty settings. |
Line 65: |
Line 57: |
| == Perfect Agent == | | == Perfect Agent == |
| | | |
− | You don't actually have to take out the Skedar "army" unless you're playing on [[PA]]. | + | You don't actually have to take out the Skedar "army" unless you're playing on [[PA]]. |
| | | |
| * '''World Record Video''': [http://www.thengamer.com/PD/17-Skedar/Red%20Bull%20-%20Skedar%20Ruins%20-%20PA%20-%20130.wmv Red Bull - Ruins - PA - 1:30] ([http://www.thengamer.com/PD/17-Skedar/Red%20Bull%20-%20Skedar%20Ruins%20-%20PA%20-%20130.wmv Download!]) | | * '''World Record Video''': [http://www.thengamer.com/PD/17-Skedar/Red%20Bull%20-%20Skedar%20Ruins%20-%20PA%20-%20130.wmv Red Bull - Ruins - PA - 1:30] ([http://www.thengamer.com/PD/17-Skedar/Red%20Bull%20-%20Skedar%20Ruins%20-%20PA%20-%20130.wmv Download!]) |