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=[http://ukusypumi.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=
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=[http://ukusypumi.co.cc CLICK HERE]=
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This page highlights several useful tactics that you should be well aware of if you intend to speed run [[Super Mario Sunshine]], or want to compete in its [[Super Mario Sunshine Challenges|challenges]].
 
This page highlights several useful tactics that you should be well aware of if you intend to speed run [[Super Mario Sunshine]], or want to compete in its [[Super Mario Sunshine Challenges|challenges]].
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Several ways to move around quickly while in the water:
 
Several ways to move around quickly while in the water:
 
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.
 
* You can Turbo both on the surface of the water, and also underwater. Quite fast (e.g. coral reef in Gelato). Rocket is also faster than regular swimming.
* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you &quot;glide&quot; along the water. It's faster than regular swimming.
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* Repeatedly tapping the R and A buttons with the Hover nozzle equipped makes you "glide" along the water. It's faster than regular swimming.
 
* The quickest way to swim without the Turbo Nozzle is to perform a series of '''jump-dives''' out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).
 
* The quickest way to swim without the Turbo Nozzle is to perform a series of '''jump-dives''' out of the water. You must jump out (vertically), and then dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. This is tricky to understand and get the hang of initially, but is useful for any time you need to move across the surface of the water quickly (e.g. Piantissimo's Surf Swim, and in various locations in a speedrun).
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Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.
 
Apart from the rocket nozzle, you can wall kick from many things. A useful trick is to spin jump at a wall and wall kick, giving you extra height. Another useful trick is to spin-jump and spin-wall-kick (just rotate the stick before wall-kicking). Add a hover at the peak of these kinds of jumps to extend your height a little more.
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If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few &quot;high&quot; shines without the Rocket.
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If you have Yoshi, a spin-jump with Yoshi (holding down the A button to make Yoshi float) can reach great heights, and the additional height from dismounting Yoshi in mid-air at the peak of this jump can reach a few "high" shines without the Rocket.
    
== Distance ==
 
== Distance ==
This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A '''spin flop''' is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the &quot;old-school&quot; platform levels where Mario automatically loses FLUDD.
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This is a great way to cover large distances unaided. You know how if you press A and B at the same time, Mario performs a belly flop? Try pressing A+B on the third jump of a triple jump - goes far, right? A '''spin flop''' is to pretend you're about to do a spin jump, but to press A+B instead of A. The distance and height this move can cover is quite large (you can jump over the river at the start of Bianco Hills). This kind of jump is useful for jumping over gaps if you have no nozzle handy, and during speedrunning for the "old-school" platform levels where Mario automatically loses FLUDD.
    
You can also use '''side flops''', where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.
 
You can also use '''side flops''', where you Side Somersault (reverse direction quickly and jump) and press B simultaneously. This covers almost as much distance as the Spin Flop and is easier to aim.

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