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501 bytes removed ,  11:49, 25 November 2010
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The '''Water Temple''' is the sixth dungeon in [[The Legend of Zelda: Ocarina of Time]]. This dungeon is astoundingly complicated and very non-linear. Optimal usage of [[Farore's Wind]] actually makes this the ''fastest adult dungeon to complete''. Try not to get lost:
 
The '''Water Temple''' is the sixth dungeon in [[The Legend of Zelda: Ocarina of Time]]. This dungeon is astoundingly complicated and very non-linear. Optimal usage of [[Farore's Wind]] actually makes this the ''fastest adult dungeon to complete''. Try not to get lost:
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Warp back to your warp point on 3F. Re-enter the main room and cast FW again.
 
Warp back to your warp point on 3F. Re-enter the main room and cast FW again.
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Jump down to 1F North. Longshot over the spikes and use your third Small Key to enter the &quot;swimming pool&quot; area. Swim straight across: don't bother to fight the currents, they neither speed nor delay you, and they will naturally keep you away from the Tektites if you swim fast enough.
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Jump down to 1F North. Longshot over the spikes and use your third Small Key to enter the "swimming pool" area. Swim straight across: don't bother to fight the currents, they neither speed nor delay you, and they will naturally keep you away from the Tektites if you swim fast enough.
    
In the next room, it's a good plan to remain on the ledge and shoot all the Stingers with arrows before you do a type III [[High Grab]]:
 
In the next room, it's a good plan to remain on the ledge and shoot all the Stingers with arrows before you do a type III [[High Grab]]: