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| + | <div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"> |
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| + | =[http://yjucofi.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]= |
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| + | =[http://yjucofi.co.cc CLICK HERE]= |
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| + | </div> |
| '''TimeSplitters: Future Perfect''' is a first person shooter developed by Free Radical Design and released for the [[:Category:GCN games|GameCube]], [[:Category:PS2 games|PlayStation 2]], and [[:Category:Xbox games|Xbox]] in March 2005. It is the third game in the TimeSplitters series and follows the PS2-only [[TimeSplitters]] and the multi-platform [[TimeSplitters 2]]. | | '''TimeSplitters: Future Perfect''' is a first person shooter developed by Free Radical Design and released for the [[:Category:GCN games|GameCube]], [[:Category:PS2 games|PlayStation 2]], and [[:Category:Xbox games|Xbox]] in March 2005. It is the third game in the TimeSplitters series and follows the PS2-only [[TimeSplitters]] and the multi-platform [[TimeSplitters 2]]. |
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| ===Playstation 2 Version=== | | ===Playstation 2 Version=== |
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− | #'''Starting Spawn Points'''<br> | + | #'''Starting Spawn Points'''<br> |
| #:Initial spawn places for bots are completely random for the arcade stages. When you spawn at any of the preset spawn points, bots can start at any other spawn point. This differs from the GC and Xbox versions. One advantage of this is that it is sometimes possible to get better starting scenarios on some stages, as far as bot placement goes, than the GC and Xbox versions. | | #:Initial spawn places for bots are completely random for the arcade stages. When you spawn at any of the preset spawn points, bots can start at any other spawn point. This differs from the GC and Xbox versions. One advantage of this is that it is sometimes possible to get better starting scenarios on some stages, as far as bot placement goes, than the GC and Xbox versions. |
| #'''Speech Skipping''' | | #'''Speech Skipping''' |
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| #:The cat driving stages are more difficult on the PS2 version of the game. This is due to the fact that the cat is more prone to falling over on the PS2 version than on the Xbox and GC versions. Despite this difference, world record times on the cat driving stages are still possible to achieve on the PS2 version. | | #:The cat driving stages are more difficult on the PS2 version of the game. This is due to the fact that the cat is more prone to falling over on the PS2 version than on the Xbox and GC versions. Despite this difference, world record times on the cat driving stages are still possible to achieve on the PS2 version. |
| #'''Electrotool on Something to Crow About''' | | #'''Electrotool on Something to Crow About''' |
− | #:The electrotool in [[Something to Crow About]] is found on the wall in serveral locations in the stage. On the PS2 version, you have to press the "X" button to pick it up. When you do this, the pickup happens immediately and you can pick up the weapon on the run. This differs from the GC and Xbox versions where you are forced to wait to pick up the weapon, losing a couple of seconds. | + | #:The electrotool in [[Something to Crow About]] is found on the wall in serveral locations in the stage. On the PS2 version, you have to press the "X" button to pick it up. When you do this, the pickup happens immediately and you can pick up the weapon on the run. This differs from the GC and Xbox versions where you are forced to wait to pick up the weapon, losing a couple of seconds. |
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| ===Gamecube Version=== | | ===Gamecube Version=== |
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| #'''Speech Skipping''' | | #'''Speech Skipping''' |
| #:On the GC version, in story mode it is possible to pause the game just before a speech starts and have the speech continue while the game is paused. This has the potential to save lots of time as the timer stops when the game is paused. | | #:On the GC version, in story mode it is possible to pause the game just before a speech starts and have the speech continue while the game is paused. This has the potential to save lots of time as the timer stops when the game is paused. |
− | #:There are several speeches that can be skipped, but only a few that actually will save any time. This is due to the fact that in most situations, if you skip a speech, the character who says the speech will still act as if they are "talking" and the game will wait until they are finished. | + | #:There are several speeches that can be skipped, but only a few that actually will save any time. This is due to the fact that in most situations, if you skip a speech, the character who says the speech will still act as if they are "talking" and the game will wait until they are finished. |
| #:There are two exceptions that are known. One is the ending of [[Breaking and Entering]], where skipping Amy's speech at the end of the stage saves a little more than 20 seconds. The other is at the beginning of [[You Take the High Road]], where skipping the speech at the beginning of the stage allows the round door to be opened immediately, saving around 10 seconds or more. | | #:There are two exceptions that are known. One is the ending of [[Breaking and Entering]], where skipping Amy's speech at the end of the stage saves a little more than 20 seconds. The other is at the beginning of [[You Take the High Road]], where skipping the speech at the beginning of the stage allows the round door to be opened immediately, saving around 10 seconds or more. |
| #'''Cat Driving''' | | #'''Cat Driving''' |
| #:Cat driving is easier on the GC version. The cat is less prone to falling over and easier to control. | | #:Cat driving is easier on the GC version. The cat is less prone to falling over and easier to control. |
| #'''Electrotool on Something to Crow About''' | | #'''Electrotool on Something to Crow About''' |
− | #:The electrotool in [[Something to Crow About]] is found on the wall in serveral locations in the stage. On the GC version, you have to press the "A" button to pick it up. When you do this, you have to wait a couple of seconds before the game allows you to pick up the weapon. This differs from the PS2 version where you can pick up the weapon immediately. | + | #:The electrotool in [[Something to Crow About]] is found on the wall in serveral locations in the stage. On the GC version, you have to press the "A" button to pick it up. When you do this, you have to wait a couple of seconds before the game allows you to pick up the weapon. This differs from the PS2 version where you can pick up the weapon immediately. |
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| ===XBox Version=== | | ===XBox Version=== |