You can know more about editing the articles in the wiki by reading guidelines.

Changes

From Speedrunwiki.com
Jump to navigationJump to search
No change in size ,  01:45, 27 September 2010
Line 15: Line 15:  
;Ramp Jump:When floors are not level, the angle of the floor affects the angle of the jump. If you are moving up hill, then a ramp jump gives you much more height than usual. Similarly, if you are travelling down hill, your jump is lower than the regular one. These are referred to as uphill and downhill ramp jumps respectively. The angle of a Ramp Jump is different if you jump while running than if you jump while rolling. Ramp Jumps are especially useful on [[Egg Rocket Zone Act 1]].
 
;Ramp Jump:When floors are not level, the angle of the floor affects the angle of the jump. If you are moving up hill, then a ramp jump gives you much more height than usual. Similarly, if you are travelling down hill, your jump is lower than the regular one. These are referred to as uphill and downhill ramp jumps respectively. The angle of a Ramp Jump is different if you jump while running than if you jump while rolling. Ramp Jumps are especially useful on [[Egg Rocket Zone Act 1]].
   −
;Loop jump:A variation on the ramp jump, which takes place inside a loop. When you make a jump from the bottom-right or top-left of a loop (assuming entry from the left), you can catch the next corner of the loop and be propelled off at much faster speeds. Loop jumping at the top left is the most efficient and worthwhile jump to do.
+
;Loop Jump:A variation on the ramp jump, which takes place inside a loop. When you make a jump from the bottom-right or top-left of a loop (assuming entry from the left), you can catch the next corner of the loop and be propelled off at much faster speeds. Loop jumping at the top left is the most efficient and worthwhile jump to do.
    
;Corner Avoidance:Sometimes, when you go fast across a stage you find corners that stop you. You can avoid many of them just by tapping the opposite direction of your advance before touching a corner.
 
;Corner Avoidance:Sometimes, when you go fast across a stage you find corners that stop you. You can avoid many of them just by tapping the opposite direction of your advance before touching a corner.
0

edits

Navigation menu