You can know more about editing the articles in the wiki by reading guidelines.

Changes

From Speedrunwiki.com
Jump to navigationJump to search
9 bytes added ,  00:24, 25 July 2010
m
no edit summary
Line 10: Line 10:  
* MT tightly around the turn.  Quickly change the smoke to yellow at the beginning of the turn, hold left through the turn, and release the MT as fast as you can at the end of the turn.  Aim approximately tangent to the turn up ahead.
 
* MT tightly around the turn.  Quickly change the smoke to yellow at the beginning of the turn, hold left through the turn, and release the MT as fast as you can at the end of the turn.  Aim approximately tangent to the turn up ahead.
 
* Do a fast MT and release it on the grass about halfway up the hill.
 
* Do a fast MT and release it on the grass about halfway up the hill.
*: '''Common mistake:''' People often go wide here and enter the grass too late (probably to ensure that they stay tight after the corner), but it's faster to take a straighter path to the corner).
+
:: '''Common mistake:''' People often go wide here and enter the grass too late (probably to ensure that they stay tight after the corner), but it's faster to take a straighter path to the corner).
 
* As you release the MT, hop to the right, and hop again just before you reach the top of the hill, coming as close as possible to the wall, and then landing back on the road into another MT (you should land 1-2 kartlengths before you reach the road).  Aim for the next turn.
 
* As you release the MT, hop to the right, and hop again just before you reach the top of the hill, coming as close as possible to the wall, and then landing back on the road into another MT (you should land 1-2 kartlengths before you reach the road).  Aim for the next turn.
 
* '''''[[[Royal_Raceway#Non-Shortcut_flap|flap shroom #1/#2]]]'''''  MT around the turn.  Release the MT before the end of the turn, so that you're aimed a little to the left.  Then do a sort of half-SSMT/half-MT, aim for the next turn, MT quickly around that turn, and then a left-facing MT around the next corner.
 
* '''''[[[Royal_Raceway#Non-Shortcut_flap|flap shroom #1/#2]]]'''''  MT around the turn.  Release the MT before the end of the turn, so that you're aimed a little to the left.  Then do a sort of half-SSMT/half-MT, aim for the next turn, MT quickly around that turn, and then a left-facing MT around the next corner.
 
[[Image:Rrashroom.jpeg|thumb|Enter the grass here.]]
 
[[Image:Rrashroom.jpeg|thumb|Enter the grass here.]]
 
* '''''[[[Royal_Raceway#Non-Shortcut_flap|flap shroom #3]]]'''''  Drive straight for awhile, and then shroomslide into the grass.
 
* '''''[[[Royal_Raceway#Non-Shortcut_flap|flap shroom #3]]]'''''  Drive straight for awhile, and then shroomslide into the grass.
*: '''Common mistake:''' Try not to slide too much before you shroom (remember that sliding slows you down).  You want to shroom as soon as possible after starting the slide.  Also don't enter the grass too late.
+
:: '''Common mistake:''' Try not to slide too much before you shroom (remember that sliding slows you down).  You want to shroom as soon as possible after starting the slide.  Also don't enter the grass too late.
 
* Briefly slide straight, and then hold right as you go tightly around the wall (you don't need to MT here; it won't save you any time).  As you pass the wall, hop twice to the right into a quick MT (which you release back on the road).
 
* Briefly slide straight, and then hold right as you go tightly around the wall (you don't need to MT here; it won't save you any time).  As you pass the wall, hop twice to the right into a quick MT (which you release back on the road).
 
* Start an SSMT as you reach the zipper-ramp, and release it as you reach the end (the zipper-ramp is sort of like a shroom; sliding on it makes you go faster).  SSMT again before the jump.  Go over the jump as straight as possible (near the middle).
 
* Start an SSMT as you reach the zipper-ramp, and release it as you reach the end (the zipper-ramp is sort of like a shroom; sliding on it makes you go faster).  SSMT again before the jump.  Go over the jump as straight as possible (near the middle).
Line 21: Line 21:  
* Release the MT, then MT to the right, MT to the left around the corner, and head towards the grass.
 
* Release the MT, then MT to the right, MT to the left around the corner, and head towards the grass.
 
[[Image:Rrajumpintograss.jpeg|thumb|Approach the grass at this angle.]]
 
[[Image:Rrajumpintograss.jpeg|thumb|Approach the grass at this angle.]]
*: '''Common mistake:''' Some people hold this MT and release it just before jumping into the grass.  Don't do this.  Release it around the corner.
+
:: '''Common mistake:''' Some people hold this MT too long and release it just before jumping into the grass.  Don't do this.  Release it around the corner.
 
* Jump as far as you can into the grass, and then MT back onto the road (you should be cutting across quite a lot of grass here, so don't go too far to the left).  Sometimes you'll get unlucky and bounce on the grass.  If that happens, try to MT anyway.  If you can't, then just do a short slide back onto the road.
 
* Jump as far as you can into the grass, and then MT back onto the road (you should be cutting across quite a lot of grass here, so don't go too far to the left).  Sometimes you'll get unlucky and bounce on the grass.  If that happens, try to MT anyway.  If you can't, then just do a short slide back onto the road.
 
* MT around the final turn.  Do one left-facing SSMT on the straight.
 
* MT around the final turn.  Do one left-facing SSMT on the straight.

Navigation menu