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| * If you need to turn sharply at the beginning of a race ([[Frappe_Snowland|FS]]/[[Yoshi_Valley|YV]]), do a quick AB-spin before sliding. | | * If you need to turn sharply at the beginning of a race ([[Frappe_Snowland|FS]]/[[Yoshi_Valley|YV]]), do a quick AB-spin before sliding. |
| * If you need to go in reverse at the beginning of a shortcut race ([[Frappe_Snowland#Shortcut_3lap|FS]]/[[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Reverse-AB-spin|reverse-AB-spin]]. Release down to start moving. | | * If you need to go in reverse at the beginning of a shortcut race ([[Frappe_Snowland#Shortcut_3lap|FS]]/[[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Reverse-AB-spin|reverse-AB-spin]]. Release down to start moving. |
| + | |
| + | ====Everettstart==== |
| + | To save an extra .01 during a rocket boost: |
| + | # Start holding A before Lakitu gets into position. |
| + | # Release A ''before'' reaching the 10 frames. Then press A again during those 10 frames. |
| + | #* Releasing A for less time is better. |
| + | #* If you press A again too soon, you wipe out with gray smoke. If you release A too late, you wipe out with orange smoke. |
| | | |
| ===Hopping=== | | ===Hopping=== |
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| | | |
| ===Flaps on Lap 2=== | | ===Flaps on Lap 2=== |
− | On lap 1, you start slightly behind the finish line, and it takes .19 second (.18 with [[MK64_Tactics#Everettstart|everettstart]] / .182 with [[Fennerstart]]) to reach the line, so flaps are faster on lap 2 for some tracks. | + | On lap 1, you start slightly behind the finish line, and it takes .19 second (.18 with [[MK64_Tactics#Everettstart|everettstart]]) to reach the line, so flaps are faster on lap 2 for some tracks. |
| * Lap 2: LR, MMF, KTB, TT, FS, CM, WS*, SL, RRa, BC, BB, RRo* | | * Lap 2: LR, MMF, KTB, TT, FS, CM, WS*, SL, RRa, BC, BB, RRo* |
| * Lap 1: KD, MR, DK, YV | | * Lap 1: KD, MR, DK, YV |