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1 byte added ,  17:49, 25 August 2008
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# You have 10 frames (1/3 second) to press A.  Earlier is better, but the difference is insignificant.
 
# You have 10 frames (1/3 second) to press A.  Earlier is better, but the difference is insignificant.
 
* During a rocket boost, sliding is faster, so you should start sliding as soon as possible.
 
* During a rocket boost, sliding is faster, so you should start sliding as soon as possible.
** If you are not good enough to [[MK64_Tactics#Straight_Stretch_Mini-turbos|SSMT] yet, sliding during the rocket boost still saves time.  Just be sure to [[MK64_Tactics#Untilting|untilt]] after you straighten out.
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** If you are not good enough to [[MK64_Tactics#Straight_Stretch_Mini-turbos|SSMT]] yet, sliding during the rocket boost still saves time.  Just be sure to [[MK64_Tactics#Untilting|untilt]] after you straighten out.
 
* If you need to turn sharply at the beginning of a race ([[Frappe_Snowland|FS]]/[[Yoshi_Valley|YV]]), do a quick AB-spin before sliding.
 
* If you need to turn sharply at the beginning of a race ([[Frappe_Snowland|FS]]/[[Yoshi_Valley|YV]]), do a quick AB-spin before sliding.
 
* If you need to go in reverse at the beginning of a shortcut race ([[Frappe_Snowland#Shortcut_3lap|FS]]/[[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Reverse-AB-spin|reverse-AB-spin]].  Release down to start moving.
 
* If you need to go in reverse at the beginning of a shortcut race ([[Frappe_Snowland#Shortcut_3lap|FS]]/[[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Reverse-AB-spin|reverse-AB-spin]].  Release down to start moving.

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