Changes

86 bytes added ,  15:06, 23 August 2008
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* The sharper the turn, the closer the spacing.  For example, spacing is closer in [[Luigi Raceway|LR]] than in [[Toad's Turnpike|TT]].
 
* The sharper the turn, the closer the spacing.  For example, spacing is closer in [[Luigi Raceway|LR]] than in [[Toad's Turnpike|TT]].
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[[Image:Corners.PNG|thumb|Corners: non-sharp (a), semi-sharp (b), and sharpest (c)]]
 
====Corner MTs====
 
====Corner MTs====
 
In general, you should MT around every corner.  Always charge up the MT as fast as possible, and take the corner tightly.
 
In general, you should MT around every corner.  Always charge up the MT as fast as possible, and take the corner tightly.
* Non-sharp corners (~60°): Release the MT as soon as possible, straighten out if needed, and untilt.
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* Non-sharp corners (a): Release the MT as soon as possible, straighten out if needed, and untilt.
 
* Sharper corners: After charging up the MT, hold the control stick towards the corner for a split second while holding the slide.  Release the MT as soon as possible as you go around the corner.
 
* Sharper corners: After charging up the MT, hold the control stick towards the corner for a split second while holding the slide.  Release the MT as soon as possible as you go around the corner.
** ~90° corners: Continue turning until you are moving in the right direction, and untilt.
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** Semi-sharp corners (b): Continue turning until you are moving in the right direction, and untilt.
** >100° corners: Hop repeatedly around the rest of the turn.
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** Sharpest corners (c): Hop repeatedly around the rest of the turn.
** Don't aim directly at sharper corners as you approach them.  Instead, aim slightly outside the corner, so that you can turn a little during the slide before reaching the corner.
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* Don't aim directly at sharper corners as you approach them.  Instead, aim slightly outside the corner, so that you can turn a little during the slide before reaching the corner.
    
====Long turns====
 
====Long turns====