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| | * The sharper the turn, the closer the spacing. For example, spacing is closer in [[Luigi Raceway|LR]] than in [[Toad's Turnpike|TT]]. | | * The sharper the turn, the closer the spacing. For example, spacing is closer in [[Luigi Raceway|LR]] than in [[Toad's Turnpike|TT]]. |
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| | + | [[Image:Corners.PNG|thumb|Corners: non-sharp (a), semi-sharp (b), and sharpest (c)]] |
| | ====Corner MTs==== | | ====Corner MTs==== |
| | In general, you should MT around every corner. Always charge up the MT as fast as possible, and take the corner tightly. | | In general, you should MT around every corner. Always charge up the MT as fast as possible, and take the corner tightly. |
| − | * Non-sharp corners (~60°): Release the MT as soon as possible, straighten out if needed, and untilt. | + | * Non-sharp corners (a): Release the MT as soon as possible, straighten out if needed, and untilt. |
| | * Sharper corners: After charging up the MT, hold the control stick towards the corner for a split second while holding the slide. Release the MT as soon as possible as you go around the corner. | | * Sharper corners: After charging up the MT, hold the control stick towards the corner for a split second while holding the slide. Release the MT as soon as possible as you go around the corner. |
| − | ** ~90° corners: Continue turning until you are moving in the right direction, and untilt. | + | ** Semi-sharp corners (b): Continue turning until you are moving in the right direction, and untilt. |
| − | ** >100° corners: Hop repeatedly around the rest of the turn. | + | ** Sharpest corners (c): Hop repeatedly around the rest of the turn. |
| − | ** Don't aim directly at sharper corners as you approach them. Instead, aim slightly outside the corner, so that you can turn a little during the slide before reaching the corner.
| + | * Don't aim directly at sharper corners as you approach them. Instead, aim slightly outside the corner, so that you can turn a little during the slide before reaching the corner. |
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| | ====Long turns==== | | ====Long turns==== |