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21 bytes added ,  12:15, 25 November 2010
Undo revision 24006 by Ixawyxa (Talk)
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== Settings ==
 
== Settings ==
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First and foremost, you will need to decide on the right settings for the course you will be playing. there are two kinds of settings: Slider settings and Jumper settings.
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First and foremost, you will need to decide on the right settings for the course you will be playing. There are two kinds of settings: Slider settings and Jumper settings.
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Jumper cons: you can't slide or use any move that involves sliding, you must use DT to clear corners at high speeds, slow acceleration, DTD is harder to set-up,  you can't TDD.
 
Jumper cons: you can't slide or use any move that involves sliding, you must use DT to clear corners at high speeds, slow acceleration, DTD is harder to set-up,  you can't TDD.
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As a whole, Slider settings have an edge over Jumper settings in key areas that let you go faster in many of the tracks. the Jumper advantages work in tracks with a lot of straight and almost no corners (like Sand Ocean 1 and Sector ßeta)
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As a whole, Slider settings have an edge over Jumper settings in key areas that let you go faster in many of the tracks. The Jumper advantages work in tracks with a lot of straight and almost no corners (like Sand Ocean 1 and Sector ßeta)
    
== Sliding ==
 
== Sliding ==
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Sliding consists of making the ship lose it's grip to slide around and use the slide motion to take a corner smoothly. Since the ships gain speed while sliding with slider settings, it makes this move very useful in many of the tracks. A good way to slide is to press the button opposite to the direction you are heading to (press R if you are going to the left and viceversa) as soon as you start to turn. the ship will turn straight away and then you can control the sliding angle with the control stick. the angle varies with the speed you have but you should have sharper angles when going at higher speeds. Regular sliding angle range is 45-55°.
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Sliding consists of making the ship lose it's grip to slide around and use the slide motion to take a corner smoothly. Since the ships gain speed while sliding with slider settings, it makes this move very useful in many of the tracks. A good way to slide is to press the button opposite to the direction you are heading to (press R if you are going to the left and viceversa) as soon as you start to turn. The ship will turn straight away and then you can control the sliding angle with the control stick. The angle varies with the speed you have but you should have sharper angles when going at higher speeds. Regular sliding angle range is 45-55°.
    
=== Advanced Sliding ===
 
=== Advanced Sliding ===
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== DTD ==
 
== DTD ==
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An advanced move involving a lot of skill and bit coordination. DTD occurs when ship is positioned in a way that its going in the air sideways, nose pointing forward but the other side of ship pointing to sky and other to track or ground. From this twisted position one must side attack to the side which is pointing into the air.(I hope I made sense there) Explaining the ways to get ship into the correct position is too complicated, instead I provide a link to video section of current site hosting F-Zero X world best times
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An advanced move involving a lot of skill and bit coordination. DTD occurs when ship is positioned in a way that its going in the air sideways, nose pointing forward but the other side of ship pointing to sky and other to track or ground. From this twisted position one must side attack to the side which is pointing into the air. Getting the ship into the correct position is complicated and is best explained by the videos at the [http://www.mrfixitonline.com/viewtopic.php?t=738 F-Zero X Videos of Advanced Techniques] page.
 
      
== External Links ==
 
== External Links ==
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[[Category:Tactics]]
 
[[Category:Tactics]]
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[[Category:F-Zero X]]

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