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| ====Corner MTs==== | | ====Corner MTs==== |
| In general, you should MT around every corner. Corner MTs should be fast and tight. | | In general, you should MT around every corner. Corner MTs should be fast and tight. |
− | * For sharp corners (>100°): After releasing the MT, hop repeatedly around the rest of the turn. If you started the MT a little too early, then after charging up the MT, hold the control stick towards the corner while holding the slide, until you reach the point where you can begin hopping. | + | * Sharp corners (>100°): After releasing the MT, hop repeatedly around the rest of the turn. If you started the MT a little too early, then after charging up the MT, hold the control stick towards the corner while holding the slide, until you reach the point where you can begin hopping. |
− | * For moderately sharp corners (~90°): Release the MT a little before facing the right way, and then continue turning a little before untilting. | + | * Moderately sharp corners (~90°): Release the MT a little before facing the right way, and then continue turning a little before untilting. |
− | * For less sharp corners (~60°): Untilt as soon as possible after releasing the MT. | + | * Less sharp corners (~60°): Untilt as soon as possible after releasing the MT. |
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| ====MT Tightness==== | | ====MT Tightness==== |
| There are a few techniques that can help you take long turns more tightly. | | There are a few techniques that can help you take long turns more tightly. |
| * In general, you want to be fairly close to the turn when you begin the MT. | | * In general, you want to be fairly close to the turn when you begin the MT. |
− | * For sharper smooth turns ([[Luigi Raceway|LR]]), you should stay very close to the turn throughout the entire slide. | + | * On sharper smooth turns ([[Luigi Raceway|LR]]), you should stay very close to the turn throughout the entire slide. |
− | ** When you release the MT, untilt only partially. Then immediately push the stick slightly towards the turn. This has the effect of pushing the kart slightly away from the turn, to avoid hitting the sand. This technique will enable you to release the MT closer to the turn, saving distance. | + | ** When you release the MT, untilt only partially. Then immediately push the stick slightly towards the turn. This has the effect of pushing the kart slightly away from the turn to avoid the sand. This technique will enable you to release the MT closer to the turn, saving distance. Continue holding the stick slightly to the left to stay close to the sand until you begin the MT. |
− | * For more gradual smooth turns ([[Toad's Turnpike|TT]]), you should come a little farther away from the turn, so that you can MT faster. | + | * On more gradual smooth turns ([[Toad's Turnpike|TT]]), you should come a little farther away from the turn, so that you can MT faster. |
− | ** Try to angle the slide as close to the turn as possible, while still being able to MT fast and still not hit the fence. After releasing MT, untilt and drive tangent to the fence. | + | ** Try to angle the slide as close to the turn as possible, while still being able to MT fast without hitting the fence. After releasing MT, untilt and drive tangent to the fence. |
− | *** Slightly too tight is better than slightly. If you are slightly too tight, then wait until you are far enough away from the fence to release the MT. If you are much too tight, then release the MT quickly and hit the fence. | + | *** Slightly too tight is better than slightly too wide. If you are slightly too tight, then wait until you are far enough away from the fence to release the MT. If you are much too tight, then release the MT quickly and hit the fence. |
| * For ragged turns ([[Wario_Stadium_(MK64)|WS]]), usually you want to release the MT around one of the corners, so that when you release the MT you're driving tangent to one of the small walls. | | * For ragged turns ([[Wario_Stadium_(MK64)|WS]]), usually you want to release the MT around one of the corners, so that when you release the MT you're driving tangent to one of the small walls. |
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| ====Shroomsliding==== | | ====Shroomsliding==== |
| While shrooming, sliding is faster than driving straight, so you should always slide while shrooming. The same is true for rocket boosts. | | While shrooming, sliding is faster than driving straight, so you should always slide while shrooming. The same is true for rocket boosts. |
− | : '''Common mistake:''' Many people overlook tightness while shroomsliding in open areas that are followed by turns or corners. When shrooming in open areas, it is important to turn as far as possible as soon as you start the shroom, rather than turning a lot in the middle of the shroom. | + | : '''Common mistake:''' Many people overlook tightness while shroomsliding in open areas that are followed by turns or corners. When shrooming in open areas, it is important to turn as far as possible as soon as you shroom, rather than turning a lot in the middle of the shroom. |
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| ====Shroomspots==== | | ====Shroomspots==== |