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Many gamers mean Europe, when they say "PAL". They also use the word "PAL" in context of portable consoles (such as the Nintendo DS or the Playstation Portable), but the rules and problems of PAL don't apply here.
 
Many gamers mean Europe, when they say "PAL". They also use the word "PAL" in context of portable consoles (such as the Nintendo DS or the Playstation Portable), but the rules and problems of PAL don't apply here.
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Hello? source? according to http://en.wikipedia.org/wiki/CCIR_601 it is a standard that includes methods to encode PAL & NTSC. I don't see the connection to it being the cause of the problem you describe here.
    
== Why games need to be adjusted ==
 
== Why games need to be adjusted ==
 
Most console games use the framerate of the videooutput for their timing. The current status of the games' entities is usually computed only for the next frame.
 
Most console games use the framerate of the videooutput for their timing. The current status of the games' entities is usually computed only for the next frame.