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;Ramp Jump:When floors are not level, the angle of the floor affects the angle of the jump. If you are moving up hill, then a ramp jump gives you much more height than usual. Similarly, if you are travelling down hill, your jump is lower than the regular one. These are referred to as uphill and downhill ramp jumps respectively. The angle of a Ramp Jump is different if you jump while running than if you jump while rolling. Ramp Jumps are especially useful on [[Egg Rocket Zone Act 1]].
 
;Ramp Jump:When floors are not level, the angle of the floor affects the angle of the jump. If you are moving up hill, then a ramp jump gives you much more height than usual. Similarly, if you are travelling down hill, your jump is lower than the regular one. These are referred to as uphill and downhill ramp jumps respectively. The angle of a Ramp Jump is different if you jump while running than if you jump while rolling. Ramp Jumps are especially useful on [[Egg Rocket Zone Act 1]].
 
;Corner avoiding:Sometimes when you go fast across a stage you find corners that stop you. This is annoying, but you can avoid many of them just tapping the opposite direction of your advance before touching the corner.
 
;Corner avoiding:Sometimes when you go fast across a stage you find corners that stop you. This is annoying, but you can avoid many of them just tapping the opposite direction of your advance before touching the corner.
;Pause Abuse:It is useful to pause the game to gain advantage on certain stages. For example, the boss at the end of [[Casino Paradise Zone Act 2]] can be defeated faster using Pause Abuse.
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;Pause Abuse:Pausing the game is useful to get good times on certain stages. For example, the boss at the end of [[Casino Paradise Zone Act 2]] can be defeated faster using Pause Abuse.
 
;Air Dash Boost:As Sonic, if you jump a little and air dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful on [[Neo Green Hill Zone Act 1]].
 
;Air Dash Boost:As Sonic, if you jump a little and air dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful on [[Neo Green Hill Zone Act 1]].
 
;Superglide:As Knuckles, if you jump and glide in a certain angle before contacting an enemy or item box, your glide is higher and larger. Supergliding is useful on [[Egg Rocket Zone Act 1]].
 
;Superglide:As Knuckles, if you jump and glide in a certain angle before contacting an enemy or item box, your glide is higher and larger. Supergliding is useful on [[Egg Rocket Zone Act 1]].
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