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; Acceleration (A button) and Brakes (B button)
 
; Acceleration (A button) and Brakes (B button)
 
: For non-shortcut, always press A and never press B, no exceptions.
 
: For non-shortcut, always press A and never press B, no exceptions.
 +
; [[MK64_Tactics#Turning|Turning]] (left/right on the control stick)
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: The farther you move the control stick left/right, the more sharply you turn.
 
; [[MK64_Tactics#Shrooming|Shrooming]] (Z button)
 
; [[MK64_Tactics#Shrooming|Shrooming]] (Z button)
 
; [[MK64_Tactics#Hopping|Hopping]]/[[MK64_Tactics#Sliding|Sliding]] (R button)
 
; [[MK64_Tactics#Hopping|Hopping]]/[[MK64_Tactics#Sliding|Sliding]] (R button)
 +
: R+left/right to slide.  While holding R, move the control stick back and forth twice, then release R to MT.  More info in the [[MK64_Tactics#Mini_Turbos|MT section]].
 
; AB-spinning (A+B+left/right while standing still)
 
; AB-spinning (A+B+left/right while standing still)
 
: Can be used in combination with a [[MK64_Tactics#Rocket_Boost|Rocket Boost]], or in combination with a [[MK64_Tactics#Shrooming|shroom]] or [[MK64_Tactics#Shroomsliding|shroomslide]] if you are not moving when you shroom (shortcut only).  Press down+left/right while AB spinning to do a reverse-AB-spin (shortcut only).
 
: Can be used in combination with a [[MK64_Tactics#Rocket_Boost|Rocket Boost]], or in combination with a [[MK64_Tactics#Shrooming|shroom]] or [[MK64_Tactics#Shroomsliding|shroomslide]] if you are not moving when you shroom (shortcut only).  Press down+left/right while AB spinning to do a reverse-AB-spin (shortcut only).
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: Switch between course map, speedometer, and big progress-rectangle.
 
: Switch between course map, speedometer, and big progress-rectangle.
   −
==Basic Tactics==
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==Tactics==
    
===Weight Class===
 
===Weight Class===
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* To get a speed boost at the beginning of a race:
 
* To get a speed boost at the beginning of a race:
 
** Press and hold A after the 2nd red light finishes dimming, and before the blue light is halfway lit up.
 
** Press and hold A after the 2nd red light finishes dimming, and before the blue light is halfway lit up.
*** You have 10 frame (1/3 second) time frame to press A, but earlier is better.
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*** You have a 10 frame (1/3 second) time frame to press A.  Earlier is better, but makes a very small difference.
 
* To save an extra .01 (known as Everettstart):
 
* To save an extra .01 (known as Everettstart):
 
*# Start holding A much earlier (before Lakitu gets into position).
 
*# Start holding A much earlier (before Lakitu gets into position).
 
*# Release A ''before'' reaching the aforementioned 10 frames.  Then press A again during those 10 frames, as you would for a normal rocket boost (again, earlier is better).
 
*# Release A ''before'' reaching the aforementioned 10 frames.  Then press A again during those 10 frames, as you would for a normal rocket boost (again, earlier is better).
 
*# The less time you spend releasing A is better.
 
*# The less time you spend releasing A is better.
*#* If you release A too soon, you wipe out with gray smoke.  If you release A too late, you wipe out with orange smoke.
+
*#* If you release/press A too soon, you wipe out with gray smoke.  If you release/press A too late, you wipe out with orange smoke.
 
* As when [[MK64_Tactics#Shrooming|shrooming]], sliding is faster, so typically you want to start a slide as soon as possible, and then either [[MK64_Tactics#Mini_Turbos|MT]] or [[MK64_Tactics#Shrooming|shroom]] at the end of the rocket boost.
 
* As when [[MK64_Tactics#Shrooming|shrooming]], sliding is faster, so typically you want to start a slide as soon as possible, and then either [[MK64_Tactics#Mini_Turbos|MT]] or [[MK64_Tactics#Shrooming|shroom]] at the end of the rocket boost.
 
** If you need to turn sharply at the beginning of a race (e.g. [[Frappe_Snowland#Non-Shortcut_3lap|FS]] or [[Yoshi_Valley#Non-Shortcut_3lap|YV]]), do a quick AB-spin before starting the slide.
 
** If you need to turn sharply at the beginning of a race (e.g. [[Frappe_Snowland#Non-Shortcut_3lap|FS]] or [[Yoshi_Valley#Non-Shortcut_3lap|YV]]), do a quick AB-spin before starting the slide.
* If you need to go in reverse at the beginning of a shortcut race (e.g. [[Frappe_Snowland#Shortcut_3lap|FS]] or [[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a reverse-AB-spin.
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* If you need to go in reverse at the beginning of a shortcut race (e.g. [[Frappe_Snowland#Shortcut_3lap|FS]] or [[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Controls|reverse-AB-spin]].
 +
 
 +
===Turning===
 +
* "Turning" refers to simply pressing left/right to turn, but the typical method of going around turns is with an [[MK64_Tactics#Mini_Turbos|MT]], and only turning for a short amount of time after the MT.
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* Turning slows you down, so avoid turning more often than necessary.
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* Occasionally you'll need to make direction-adjustments without an MT.
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** If a small adjustment (<20°)), then simply press left/right.
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** If a larger adjustment, then do a [[MK64_Tactics#Hopping|hop-turn]].
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* After any kind of turn, ''always'' [[MK64_Tactics#Untilting|untilt]], unless you're in the middle of a turn that's too sharp for untilting.
 +
 
 +
====Untilting====
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* Possibly the most overlooked tactic among lower-level karters, so I can't stress this enough: '''Being tilted slows you down.'''
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* If you can see the character's head leaning to one side, or if the front tires are not centered in front of the back tires, then you know you're tilted.
 +
 
 +
===Mini Turbos===
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 +
====MT Speed====
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 +
====MT Spacing====
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====Boost Turns====
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====SSMTs====
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====Wall-hitting MTs====
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===Shrooming===
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====Shroomsliding====
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====Shroomspots====
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===Flaps on Lap 2===
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===Fast Acceleration===
    
[[Category:Tactics]]
 
[[Category:Tactics]]

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