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| As you may or may not know, while an overshield is charging up (right after you first pick it up), you are completely invincible. This exploit can be used to quickly jump up to the gravity lift at the end of the below-the-ship part of the level instead of running all the way back around it. As you approach the area with the gravity lift, hang right and look for the overshield (it's right next to the big pool of coolant). Now throw a plasma grenade, then immediately after throw a frag, then grab the overshield and jump. If done correctly, both grenades will go off at the same time, and with the added force of your jump, you will be propelled up to the top of the gravity life. Warning: On the higher difficulties, there are a large number of very powerful, very angry enemies up there, and this may not be the best route to take. | | As you may or may not know, while an overshield is charging up (right after you first pick it up), you are completely invincible. This exploit can be used to quickly jump up to the gravity lift at the end of the below-the-ship part of the level instead of running all the way back around it. As you approach the area with the gravity lift, hang right and look for the overshield (it's right next to the big pool of coolant). Now throw a plasma grenade, then immediately after throw a frag, then grab the overshield and jump. If done correctly, both grenades will go off at the same time, and with the added force of your jump, you will be propelled up to the top of the gravity life. Warning: On the higher difficulties, there are a large number of very powerful, very angry enemies up there, and this may not be the best route to take. |
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− | ==The Maw == | + | ==The Maw == |
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| + | '''Skipping the Maw bridge''' |
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| + | Like the Keyes trick mentioned above, this is a complicated trick involving hopping around on top of levels, so I will simply show you an instructional video made by yours truly. (Source: HBO). This trick, too, is very difficult and will only save time if practiced a lot and perfected to a point where the player can perform it smoothly and quickly. |
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| + | '''Text Version Provided by Cody Miller''' |
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| + | As you approach the cafeteria, head to the right and put yourself against the left edge of the door on the right. If you jump as the hunter busts through, you will be jettisoned into the ceiling. The rafters trick can save about 45 seconds, but is rather difficult. From your position inside the ceiling, you must jump from light fixture to light fixture. The first is directly ahead of the door. The second is forward and to the left a bit. I prefer to look back to line up my reticle between the door and the void, and jump backwards onto it. From here, you will need to get the game to fill in the void so you can see where you are going. The easiest, but more time consuming method is to wait for a checkpoint, drop down to the floor then revert to save. You should then be in the ceiling, able to see the floor. The harder way, is to continually crouch and walk slightly, until the game fills in the void. This will enable you to proceed without waiting for a checkpoint, but it's also extremely random, and rather rare to accomplish. When you can see where you're going, hop from fixture to fixture and exit over the wall at the northeast corner of the cafeteria. The fixtures are invisible, except for their end points. Just jump between them. If you've skipped the bridge, there won't be any enemies until you see a group of sentinels. You can slip by these, as they will be busy with the infection for flood. Make your way into the cryo chamber. |
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| + | '''General Walkthrough (Legendary) Provided by Cody Miller''' |
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| + | Begin the by running out of the escape pod bay to the left, and enter the maintenance way. When you reach the ladder, drop down as quickly as you can, and ignore the carrier flood. The sentinels will attack the carrier flood instead of you, enabling you to slip by. Around the corner is usually a group of enemies. Get out a frag grenade, and toss one right at the corner. As they round the corner, the grenade will explode killing most. If you practice, you can use the grenade to blow the flood carrying the shotgun right at you. Simply hold 'X' (or equivalent equivalent) to grab the gun out of the air. A great and stylish timesaver. As you hear the flood begin to bust down the door, lay down a plasma grenade as close to the door as you can. After the door opens and it explodes, bounce a frag into the corridor taking out most of the flood. Watch out for the flood carrier, and proceed only after he explodes.As you approach the cafeteria, head to the right and put yourself against the left edge of the door on the right. If you jump as the hunter busts through, you will be jettisoned into the ceiling. (This is the rafter trick, which is described in detail above). |
| + | If you've skipped the bridge, there won't be any enemies until you see a group of sentinels. You can slip by these, as they will be busy with the infection for flood. Make your way into the cryo chamber. Quickly toss a grenade to your right just as you enter, and jump up to the ledge above. Grab the health pack, and continue, grabbing the rocket launcher. As you exit the maintenance shaft, try to make a run for the engine room. Don't stop, and be sure to stick the first elite if you can. Be sure you have enough health for a few more grenade jumps. Enter the engine room on the left side, and grenade jump onto the second ledge. From there, ascend to the third floor, and grenade jump onto the retracting platform covering the engine. Make your way to the switch, and hit it. Now run to the other switch on the same side and hit it. Hop onto the platform, and aim at the other engine opening, since its platform should now be retracting. Shoot a rocket into it, then another into the remaining opening. Make your way to the other side and repeat. |
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| + | '''Fastest way to drive to the Longsword Fighter Provided by Endofwho''' |
| + | The fastest way through the final section is illustrated by the current Maw Unique run, but it's pretty difficult. I would recommend going over the top on the first open area, and around the pillars in the third. It's not as fast, but much easier. When you reach the final run, you shouldn't have any rockets. You can try grenading the warthog over the barrels, or try to squeeze through. Both are hard to do, and take mere seconds off the run. But it's worth it to practice. Link to the current Maw run for a demo. |
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| == External Links == | | == External Links == |
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