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== 00 Agent ==
 
== 00 Agent ==
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'''World Record Strat - 1:32'''
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'''World Record Strat - 1:28 - Written by David Clemens'''
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You need to watch cinemas here. Cut the first one whenever really, and watch the second fully. Start out in right strafe, and get close to the tree line. As you turn into the clearing, there should be 1 or 2 guards here. Kill the one nearest to you, and if you were super lucky, he might have been pulling a grenade. A grenade is absolutely necessary for completion of this strat. Even if you didn’t get a grenade, you can keep going, since it’s possible to get one later on.
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For this record, you will need a grenade, and also you want to have a nice placement of the nade guard. The trick to always getting a great nade guard is to cut the first cinema RIGHT as the text appears, then watch the 2nd fully. Now use lookup here, as looking down alters the placement of the nade guard. As you round this corner, he should be right by the wall. Take that mofo down if he pulls a nade, and even if he doesn't, for fun. Now switch to left strafe and look down a bit, but not a whole lot. You should see a path in front of you, and a hut also in front of you a little ways as you strafe across the snow. Now what you want to do if strafe just to the left os where the path splits to the hut and strafe up this hill. Aline yourself to the right of the hut to your left on top of the hill, and aim ASAP for the right side of the hut way out in front of you. What you have to do to get 1:28 is shoot out this far camera with one clip. It is very hard to do, so don't expect to get it very often. I was maybe like 10% with a nade getting this far cam one clip, and it is basically what makes 1:28 tough to get. You can still get 1:29-1:30 with a 2 clip first cam and a very clean run, though. Now when you hit it first clip, immediatly strafe to the left behind this hut, and line yourself up with the hut that has the 2nd cam. You should see the trees to your left as you strafe toward it, so try not to hit the wall at all. Now as you round the corner, turn sharply to the left and aim up so you are aiming toward the left side of the hut, and a bit just below the left edge of the roof. You want to shoot the pp7 bullets through the left wall of this hut and hit the lense of the 2nd cam. It isn't that hard to do, but you will probably get runs trashed by this cam as it can be hard to do with insane nerves. If it took 2 clips, you can still get 1:29 or so.  
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After killing that guy, go towards that hut on your right, strafing left. Once you get near it, look up and you should see a hut on your left, and another off in the distance. Start shooting madly at that far hut, and if you got lucky, or were skilled enough, you should hit a camera there, and see an explosion. If you don’t hit the camera within 2 clips, you probably won’t get this WR, though who knows really.
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Now , in left strafe, strafe to your right and approach the 3rd cam. The goal here is to shoot it from as far away as you can, as fast as possible. You want to turn the corner, drop down the hill to your left, and right as you hit the ground shoot at the lense of this camera. You can still get 1:28 if it takes like 4 bullets, but generally you want to hit it within the first 2 or 3 bullets. Sometimes a guard spawns here, and if he does it can really mess up your run. The game lags more and he can boost you out of position, if this happens you aren't getting 1:28. Now switch to the grenade, and strafe towards the tower (duh). What i do here is change to left as i round the corner by the tower, then as i hit the shadow of the tower you will see on the snow, start holding the nade. Count off in your head "one one thousand, two..." etc, and after you say "four one thousand", throw the nade up to the left side of the wall of the tower. Hopefully it doesnt boost you or it will seriously mess your run up. Now enter the door, and in all this lag backswitch to PP7. Now you will see a pilalr in here, strafe to just the right of it and you should see the cam just barely. The trick is to shoot the cam from as close to the pillar as possible so when you leave you dont have to go all the way around the pillar again. Sometimes a very annoying KF7 guard will go to the tower door and either backboost you or get you stuck on him, it can be extremely annoying. Or he can boost you, which is great. I got this boost on my 1:28.  
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After hopefully hitting this camera, strafe left, all the way towards the far tree line. You need to learn this line, but should end up in front of another building surrounded by a fence. On the far side of this building is another camera. Get to that side, and start shooting at it. You should hit this one in 1 clip, though 2 clips is ok.
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Now switch to the mine, and strafe just to the left of this path you will see to your right. look up, and you should see the helicopter in the distance and a pit where the doorway to the bunker is. Now what I do is strafe so i am approaching the left tip of this little dip in the snow, and just as I hit the corner where it starts to go down, i look up so that you can barely see the tip of the helicopter and throw the mine. If the mine throw failed, you probably aimed either too high or too low, but generally speaking this mine throw should be like 90% consistent. Hold Z after you throw the mine, and strafe toward the turn to the exit door. As you hit the turn, change to left strafe, open the door, and let off Z so you automatically switch to the klobb and, hopefully, warp the door. Now watch one of the best cinemas in the game and with this strat, anything from 1:31-1:33 is cake. Maybe you will get the WR if everything falls into place nicely. And with a insane run, this strat can even get 1:26-1:27.  
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Hit that camera, and go back left, but keep going forward.  Follow the right tree line, and you should see two huts.  There is a camera on the right hut.  You want to take this one out in 2-3 shots, and anymore than 1 clip totally screws yourself over.
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Anyways, take out that camera, and go back the way you came.  Stay at the left tree line.  If you didn’t get a grenade at the start, look around here for a guy pulling the grenade.  If he does, kill him and take it.
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Switch to the grenade.  A clearing will start to form.  About halfway between the tree line and this big drop of snow, you want to start holding the grenade.  Then throw it at the left side, middle height, of the building coming up.  Hopefully “Objective B complete” will come up.
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Go in the building, and look at the far corner.  Aim up, and shoot.  Hopefully you hit this last cam you can’t really see well in that corner.  Somewhere between 3-5 shots is decent.  More than 1 clip is poor again.
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Leave this building, and go almost straight out from it, but a tad to the right.  Take out your mine.  When you get to this indentation in the snow (watch a vid) aim 50-60 degrees up, and throw.  Hopefully, it should land on the helicopter, completing the objective.  Keep holding Z, turn around 180 degrees after you drop, and open that door.  As soon as it opens, release Z, switching weapons and hopefully warping that door.
      
*World Record Video: [http://dan01.com/gefastest/Bosshardt%20-%20Surface%202%20-%2000%20-%20132.wmv Bryan Bosshardt - Surface 2 00 Agent - 1:32]
 
*World Record Video: [http://dan01.com/gefastest/Bosshardt%20-%20Surface%202%20-%2000%20-%20132.wmv Bryan Bosshardt - Surface 2 00 Agent - 1:32]

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